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I am writing custom software to render the characters (so game engine can dynamically mix and match). The beibu, body, head, shou, wuqi pngs make sense. The are basically all down, left, up, right facing.

I can not figure out how the jian (shoulder?) and jiao (feet?) pngs are supposed to work. My questions are:

jian has 4 images; what do the 4 images represent
jiao has 8 images -- what are the 8 images and what do they represent ? (and everything seems to only be left facing, no right facing)

Thanks!

The shoulders and head are actually the same. It's in four directions. I made 8 directions for the feet, but only 2 angles are commonly used.

I'm confused by both the feet and the shield. 

With the other body parts, it seems to be 4 directions at 90 deg apart.

With the wuqi, 8 sprites at 45 degs apart.

With the feet and the shield, there are 8 sprites each -- but they are not 45 degs apart. Some angles seem missing; other angles seem duplicated ? Is there  a guide how to use these components ?