Thank you so much! Oh yeah I had so many ideas, but I never programmed a dialogue system before so I cut and shortened a lot of what I had planned.
But now I know how to do it so yeah someday I'll revisit my ideas and plans!
TongueSurgery
Creator of
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Love the art style, very storybook-like! As well as the storyboard scenes, very well communicated without using text.
I like the concept of a childhood imaginary friend seemingly coming alive and needing your help, but with an underlying sense of something sinister going on.
I'm very curious about where the urn came from, who sent it, and so on!
Well done!
I like the vibe of this game, the music and art make it clear the kind of atmosphere you're going for. There's some potential with the characters and setting. I'd like to find out a little more about why people choose to live more closely with nature, I feel like you can do a little more than simply "they wanted to live in harmony with nature."
There's a distinct effort in the character animations as well.
Overall, nice job!
Tempest Inc. is about a group of best friends taking on an evil force using their unique abilities!
Fly through the streets and the stony mountains and take down enemies by parrying their own projectiles, firing off seeking missiles, charging a hyper laser, and even chomping down bullets to power up!
I just released a short demo that shows the core gameplay. Future updates are planned such as more locations, enemies, bosses and characters!
https://tonguesurgery.itch.io/tempest-inc
Hey folks! My team and I released a game! It's a short, retro horror game inspired by classic titles like Resident Evil (1996).
In the far future, humanity has retreated to the ocean's depths from a hostile world.
A machine critical to support life has been shut down, you are sent to investigate.
Find the equipment necessary to restore functionality and search for clues to find out what happened at the facility.
https://tonguesurgery.itch.io/aqua-lucerna
I ran into an error when running the demo in a new project:
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_textbox:
DoDiv :2: undefined value
at gml_Object_obj_textbox_Alarm_0 (line 16) - effects_al = array_length_1d(effects[page])/2;
############################################################################################
gml_Object_obj_textbox_Alarm_0 (line 16)
gml_Object_obj_textbox_Step_0 (line 20)
This happens right after hitting "E" to go to the next page, at the first dialogue box.
I have IDE version 2022.5.1.16