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Basic tower defense game, but maybe I'm just a sucker for the genre because I played through all five levels and enjoyed it quite a bit! I wish there had been a little more strategic variation -- the weapons just seem to differ in terms of range, fire rate, and (maybe) damage; it would be cool to have weapons that allow for synergies, like one that slows down enemies, and maybe an area of effect weapon. 

Also, it appears to be 3D but we're locked into a top-down pseudo 2D view. It would be cool to be able to move the camera and get a better view of those penguins and bears! (It's hard to tell what they are from the bird's eye view.)

Also *please* add a little 5 second or so period at the start of the level before enemies come so the player can get a couple of turrets down! That was always the hardest part of each level, having to rush to stop the immediate flow.

All in all, fun! Congrats on your creation :)

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First of all, thank you! and in response to some of your points "the weapons just seem to differ in terms of range, fire rate, and (maybe) damage" this is about right, a few other variables, there was some more planned but we ran out of time, "it would be cool to have weapons that allow for synergies, like one that slows down enemies, and maybe an area of effect weapon. " I've actually had someone else tell me this and I 100% agree, there was a plan for a grenade launcher but the functionality didn't work and it was too late to fix, although if I ever came/come back to the game and/or genre, I would definitely keep this in mind, "Also, it appears to be 3D but we're locked into a top-down pseudo 2D view. It would be cool to be able to move the camera and get a better view of those penguins and bears!" this is 100% true, it hadn't even crossed my mind how much it limits the experience, definitely something to keep in mind for future projects, the only issue with this would've been the fact that all objects are actually floating above the ground to allow room for the scripts to function correctly, so it would need some reworking, I would love to come back to that and try to get it to work as the movable camera is something I've always wanted to try in Unity, "Also *please* add a little 5 second or so period at the start of the level before enemies come so the player can get a couple of turrets down! That was always the hardest part of each level, having to rush to stop the immediate flow." when it comes to bug fixing I will try to add some delay or start function where it only begins once you place your first turret, as I feel this is a must for the genre, "All in all, fun! Congrats on your creation :)" Thanks a bunch, glad you enjoyed!

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P.S Sorry for the text block lmao