Huh. Very strange.. I'll keep looking into this. Sorry that happened.
torch60
Creator of
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Thanks for letting me know! I looked into this and it looks like it's still working as intended as far as I can see.
As a hint: The monsters don't need to jump out again; there's just something located near the spot to find.
I'll still keep an eye out for anything unusual though. Hope you enjoy this playthrough!
- Sgt M
Right now the companion's AI is admittedly pretty basic: It will choose from any of its available attacks at random, including its normal attack.
This is definitely something I'm looking to improve and rework as development continues! I apologize that the companion AI currently in place is rather simple at the moment.
Hey! Thank you for letting me know. It seems some Steam version data was left in the most recent build that shouldn't be there. I'll get this fixed up ASAP.
For now, I've downgraded the active download to v1.1.1, which has very few differences compared to v1.1.2 and does not have this problem. I'll undo this change soon when the bug is fixed.
Huge apologies for the inconvenience! :(
Hello!
Thank you taking the time to write up your thoughts on the game and for completing the story all the way to the end. I apologize that the game was not a good experience for you, so I wanted to give my response to your feedback.
Soma Spirits is indeed an older game of mine, having been written in 2015 and released in 2016, and it was in no way intended to be a narrative, commentary, or form of political insight in regards to events and discussions that would be taking place in 2020. As, of course, I could not anticipate any of those discussions four to five years prior.
Soma Spirits is largely an allegory for both depression and bipolar disorder, both of which have affected me and my everyday life as an individual, and Soma Spirits was a way of conveying my personal experiences and hardships. Though the game does pertain to solving conflicts, these conflicts were primarily meant to be internal, solved by the heart and soul. The word Soma means Body. The game's title is literally "Body Spirits."
While I respect your unique interpretation of the game and your insight that the framing devices used in it might align with current discussions, those framing devices, such as redemption, grey-area problem solving, and others, are common to RPGs to achieve this message. I do believe that many of them can be commonly found in other RPGs as well. And I think you will find that these aspects are not exclusive to Soma Spirits.
Soma Spirits is a lot of things: It's a love letter to RPGs, a deeply personal story, and a story-driven experience. But an argument in favor of fascism is something that it is not nor was it ever intended to be, nor is it a stance I believe in or ever stand for.
I hope this will help assuage your concerns. And I hope the next game will be a better experience for you!
- Sgt M
I'd like to submit our two commercial projects for the bundle!
Both are story-driven RPGs that heavily emphasize making the world a better place for everyone.