Good game, but im real bad at it
Toreole
Creator of
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Great visual effects and fitting sounds, but uhm it seems a bit broken rn unfortunately. enemies keep infinitely respawning while the wave counter remains at 1. the faster i shoot the faster enemies spawn, and it just feels kinda laggy when theres 10 enemies dying at the same time every time you click
the sprites and animations were nice, but the movement was really slow, so i didnt end up completing the goal of 10 carrots, the foxes would just randomly decide to sprint straight onto me without a chance of escaping, yeah kinda unfun when that happens. But dont let this discourage you from making games, just keep going!
Uh you shouldve really added a "in the direction of the wiggling arrow" to the "space to jump" tutorial text. I didnt notice the arrow at all until like 2 minutes in and just repeatedly jumped into random directions, dying instantly, which isnt a great experience.
Looked nice tho and the thematic concept somewhat resembles what i had in mind initially so thats cool that someone actually made it.
Ahh. a fellow mushroom game.
I like the weirdness of the mushrooms/plants themselves. But i ran into the problem of never getting those purple spores i needed for the first objective, instead just getting all sorts of other spores to plant, so i just didnt see everything there is.
Besides that the only two minor "bad" things about this are (imo): the talking-like noise being there all the time in the background, couldve had it stop at some point i think; and the camera movement - it was kinda nice at first, but having it move all the time when just looking at the book or when waiting for the plants to grow is just a little too much unnecessary movement
pretty good, but having to completely restart a level upon dying after pushing around boxes for several minutes to open the way forward - oof. shouldve probably just made the platform go across the entire deadly pit at that point, but other than that, good game, just a little odd here and there (with the E mirroring along your character, and the movement explanation only being after you already moved, but thats really minor stuff haha)
personally not big on economy sims, but this seems like its got the correct ideas with just a lack of development time (but its a gamejam after all so thats normal lol).
leaving a planet had me go back and forth between planet and space for a few times before i could actually leave, and using the actual enter key is not the most intuitive imo.
I think just having fuel last longer would go a long way to make this more fun, because i found that sometimes you can just run out before getting anywhere, which is pretty unfortunate.
Honestly cant say that im a fan of the game as it currently is.
Spells needing you to do a sequence of inputs that are seemingly random just doesnt feel great, even if it pauses time while youre doing it. It just breaks the otherwise fairly fluent gameplay.
The one big thing to be improved is adding some form of communicating the layout of the level, so you know where the towers you have to defend are, before you have to actually defend them.
(Also ideally the shop should tell you how much an upgrade is, or what it does exactly)
The art assets in general are pretty cool tho!
This is one of the games that were made
its kinda cute with the birds, i like birds.
but gameplay wise, there is a lot that can be improved here, and i guess thats probably already known to you, since more than a year has passed between the last update to this page and me writing this.
it is not really clear what is or isnt an enemy/danger/hindrance. this is mostly with the clouds that you can shoot and kill apparently, which is not really something id ever expect.
the invulnerability after getting hit is a good thought, but also slowing down time this much may not be, it feels like i get it, can barely move a tiny bit, and then get hit again immediately, because my hitbox and what hit me are still colliding, ouch.
last thing is the charged shot, all it really needs is some indicator of how far you charged your shot, to know the timing, and thats pretty much good to go.