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POLYGONIC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #112 | 3.452 | 3.452 |
Game Design | #130 | 3.468 | 3.468 |
Innovation | #148 | 3.242 | 3.242 |
Graphics | #173 | 3.500 | 3.500 |
Overall | #185 | 3.183 | 3.183 |
Theme | #207 | 3.048 | 3.048 |
Audio | #412 | 2.387 | 2.387 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you beat a wave (win), you have reached the end, and a new beginning with adjustments starts.
Did you write all the code and made all the assets from scratch?
I made all code and assets myself, except the font used.
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Comments
Hey! I enjoyed this one, loved the minimalistic graphics and the general idea of the game. I couldn't figure out how the abilities worked and sometimes I felt like I just died out of nowhere, but besides that it was pretty fun! My favorite attacks where the charge and the shield. Last thing, I really wish the whole thing was in fast mode! feels much better to control.
Hey, thanks for the feedabck! I do agree with the speed too.
Lots of fun!
Thanks!
Music and SFX was a bit to harsh (once I got it on :P), and obviously you know the bug about the sound on the main menu.
Think you added to many different abilities, leaving it a bit confusing for the player when in game. I know it's all laid out somewhat on the first menu screen, but that's lost and forgotten in game.
I'm not sure how it links into the theme really, but I do feel it has potential to be progressed into a really good game.
I imagine, a bit like mine, there was more you'd do, if not for the time constraint :), and perhaps some of this feedback doesn't take that into account (like some feedback on mine).
This was fun, I liked how you have to mix up how you play depending on your weapon. My only issue was the ability cooldown, often times I was done with a level before it was available, so the second slot next to never seen use. That aside though, I liked it a lot!
Thanks, and do agree with feedback!
Fun game.
It's a bit hard to remember what each symbol does from level to level, maybe a small label would help.
Great artstyle too
Thanks, and yeah I do agree.
Oh this is excellent.
Thanks!
Good game.
Thank you
It reminds me of diep.io with the basic polygon shapes. Love the glowy effect on the asset as well! The abilities changing each level was interesting as well, not a typical shooter at all. Well done!
Thanks!
Very fun to play. I like it very much.
Thanks a lot
Fun game!
Thanks!
One of the most fun game I have played in this jam! Very polished.
Thank you!
Love the minimalist and pixel-y art-style. Always a treat to play a game like this. One thing I really missed from this one though was some sound effects or music!
Sound does exist! Look at the slider in the bottom-right corner of the main menu. It's kinda hidden, but when you raise the volume vlaue, you will hear sounds.
apologies! I must have missed it and it must have been off by default. i have modified my review to reflect this!
Among the best entries that I have played in this game jam.
Really simple, really satisfying, great gameplay! The wall bounce was satisfying.
The player speed could have been increased.
And maybe the bullet ability could have been made often.
Wow! Thanks!
A very good game for it only beeing made in a week.
Thanks!
Really cool game i liked the different abilities.
it would make my day if you could check my game out but if you cant dont worry.
https://itch.io/jam/brackeys-9/rate/1932600
Thanks!
Having different abilities to work with is pretty cool, but some of them didnt seem to really work and i dont know whats up with that. Other than that, pretty fun and a good result for a week!
Thanks for the feedback! Which abilities don’t work?
I think it was the one with the clock and one of the others, they just didnt seem to have any effect, but maybe it just wasnt noticable enough
The clock one may have been a bit confusing, and would probably have required a tutorial. You need to hold down the right mousebutton for an effect. The teleportation ability may also have been confusing, as you can only teleport to valid places, which means places not too close to a wall nor enemies.
Enjoyable visual style!
Thanks!
I really like the atmospheric feel of the game ngl
Thanks!
Short, sharp and shiny, good work!!
Thanks a lot!
Hey nice entry, like the simplistic style. Had also trouble to get the skills right at the beginning :)
Here is my entry - check it out if you like:
https://itch.io/jam/brackeys-9/rate/1932821
Thanks for the feedback, and will do when I’m home!