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TorqueMcFearson

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A member registered Mar 08, 2022 · View creator page →

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I really enjoyed the work put in to give the game it's own feel and vibe, with story and cinematic sweeps. The music does well to reinforce it too.  Also, I'm almost certain the intro was a megaman reference.  :)

I've always said the most important part of a Bepisman game is that it really makes you feel like spiderman. A+

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https://torquemcfearson.itch.io/deliverydash-ios-test?secret=AYlwXd0KgGbSRPQDh7C...
 I assume other people's Godot games worked? If you got time, try this link in Safari. I'd test it myself, but I have no apple products. It's possible I could be using too old a version of Godot or something, an oversight on my part, sorry. :[

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Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0. 

Sorry. I'll see if I can figure out if anyone has found a solution, but the current workaround is to use Chrome or Firefox instead of safari.

Note: I'm not super knowledge on export stuff yet, so I could be wrong. I'll research today.

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Thanks, I'm so happy to hear that. Glad you enjoyed it.

I'm curious to get more insight on the driving issue, if you have time. My goal was chaotic driving, so lots of crashes, blocked intersections, driving into oncoming traffic. 

But I already know you're right, because  way too late into development I tried making the yellow roads into 2-lane highways, before realizing it would have required a refactor of ai drivers. So had to scrap it. :P 

Awesome, after hours of play testing I worried it was too meticulous, but I'm glad to hear people are enjoying it.

Thank you! That means a lot to me. Yeah, I used to have the red cars pass through each other, but coming upon a intersection with a 12 car pileup was just too funny  and it makes you seek alternate routes.

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Only having this issue with Chrome, was fine in firefox, could just be me:

Surprisingly fun for what it is. The wind and combos make the game.

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I knew it must be something, lol! I didn't know you use different keyboards, sorry for my ignorance.

Solid Troll. +50 db... 3/5 stars.

What is even going on, is it just me? Why is Z = Walk Forward and Q = Walk Left? Even connecting a controller provides no deadzone or input strength, so it's almost impossible to stop moving. How does this even happen?

Super appreciate it, I had my doubts but I'm glad to see people enjoying it, even if just for a few minutes.

Gooooood. Lol. The intended experience is swearing at the screen.

Glad to see it submitted! :D Love me a body swappin game, not enough of them.

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Great sprites and tiles, great animations, movement is smooth. Just all around great. Awesome work allowing button configs too, appreciate all the polish.

If I could offer feedback, it'd be to switch up the default controls to W - fly, A/D-Left Right and Spacebar for pickup and ESC for Pause. It felt wayyy more natural, personally. 

I lol'd hard at the scrawled writings at first, but man did they evolve into just a pure guessing game. Worth a the laugh.

Thanks! 👍 ..now i can have closure. lol

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Great game, I really like how well the mechanics compliment the character's design. Also.. 8th puzzle piece (row2,col1).. i need to know where or I will lose my mind. Anyways, fun stuff!