I really enjoyed the work put in to give the game it's own feel and vibe, with story and cinematic sweeps. The music does well to reinforce it too. Also, I'm almost certain the intro was a megaman reference. :)
TorqueMcFearson
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https://torquemcfearson.itch.io/deliverydash-ios-test?secret=AYlwXd0KgGbSRPQDh7C...
I assume other people's Godot games worked? If you got time, try this link in Safari. I'd test it myself, but I have no apple products. It's possible I could be using too old a version of Godot or something, an oversight on my part, sorry. :[
Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0.
Sorry. I'll see if I can figure out if anyone has found a solution, but the current workaround is to use Chrome or Firefox instead of safari.
Note: I'm not super knowledge on export stuff yet, so I could be wrong. I'll research today.
Thanks, I'm so happy to hear that. Glad you enjoyed it.
I'm curious to get more insight on the driving issue, if you have time. My goal was chaotic driving, so lots of crashes, blocked intersections, driving into oncoming traffic.
But I already know you're right, because way too late into development I tried making the yellow roads into 2-lane highways, before realizing it would have required a refactor of ai drivers. So had to scrap it. :P
Great sprites and tiles, great animations, movement is smooth. Just all around great. Awesome work allowing button configs too, appreciate all the polish.
If I could offer feedback, it'd be to switch up the default controls to W - fly, A/D-Left Right and Spacebar for pickup and ESC for Pause. It felt wayyy more natural, personally.