If Valerie has one million fans I am one of them.
If Valerie has one fan, that means I am that fan.
If Valerie has zero fans, then I am dead.
If the world is against Valerie, then I am against the world.
I stress tested it with V-SYNC on. Keep in mind there is some compression from YouTube and maybe OBS which is what I used to record it. I could email you the direct video files instead if you feel like it will make a difference. The game feels good and I think the biggest quality of life improvement is the new targeting reticle which has significantly improved my gameplay I feel.
I'm not colorblind myself, but my only suggestion is you might want to make the target reticle a colorblind-friendly color if it isn't already. Here's a useful website. You also might want to add a photo-sensitivity warning when the game is booted up since it features a number of flashy light-based visual effects. Useful website for colorblind-friendly colors below.
https://davidmathlogic.com/colorblind/#%23D81B60-%231E88E5-%23FFC107-%23004D40
Airstrikes from fixed-wing airpower such as fighter aircraft might also be cool. Both as a tactical aid or potentially as an enemy force. Perhaps one of the weapons could simply be a laser designation device for allied airpower.
Side note, I tried to recreate the lingering particle effects glitch by playing the game windowed in its native resolution and I basically just had a short battle with a mech, redeployed, and the effects were still there.
OK I'll try and recreate the particle issue today. I'll host the videos on YouTube. I'll keep the same conditions for gameplay on (1920x1080 with V-SYNC on).
Here's a link to the missile glitch I described earlier. It's around four minutes and thirty seconds.
I'll set up an FPS count when I play next time. It was pretty good. I am playing with an Intel i5 (10th Generation) on an NVIDIA GeForce RTX-3060.