Unbalanced as all hell, but fun!
TropicalOwl
Creator of
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The music is actually cc0 music, I added a keybind to go to the credits by pressing C on the main menu, but that ended up being something I added at the last moment but I didn't test it, and turned out it didn't actually work, the fade screen is actually a problem I am aware, seeing little problems like these makes me kinda sad despite people having liked the game, as I had to rush through the final hours to make it to the jam.
I am totally on board that what I made was a little too difficult, I originally intended for this game to be very different than it came out, however due to time constraints and college I had to cut some of that content out, and some of the level design, despite being tuned to be completable without any power ups, still got pretty out of hand with the difficulty, that's one of the things I said I am unhappy with about this game in the discord a while ago, and I want to re-make the game once the jam ends from scratch with the scrapped content back in place.
I can actually relate to this, Overtuned was made in around two days and a few hours because I had some college assignments to do. What an incredible piece of software allowing stuff like this to work in such a short amount of time, I was having fun but it definitely was not good for my health to not sleep to get it done.
There was some time spent outside of the engine conceptualizing what the game would be, but those moments were far in between while I was doing something else and an idea popped.
I enjoyed the game but I can be frustrating at times, since pressing R restarts the entire level and I actually got in a few softlocks due to collision bugs with the blocks, also occasionally it's hard to get a feel for when you can jump or not, I would recommend using the "Coyote time" extension to prevent this, but other than those problems, good game!
Some of the cogs are actually a little tricky for myself to get too, and I made the game, but there is always at least one cog that is accessible without any installed modules every level, at least one that is accessible only through shooting, and one through double jumping. There is also a few that are under pass-through platforms, but I feel I didn't convey very well you can go through some of them.
I've asked for a friend of mine to test the game and they actually complained about course 2 as well, I will re-balance it once I have the chance to after the end of the jam.
I am glad that you enjoyed my game despite course 2 spiking in difficulty a little too fast! You got pretty close to finishing the game, the game only has three courses and the third one is a one-act.