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TrueEmpty

27
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2
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A member registered 38 days ago · View creator page →

Creator of

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Thanks yes I was rushed on the object colliders. Once the Jam is over, I will create all new objects in Blender and tie in colliders which match the object shapes as well as more unique ones like bridges, Dynamic objects, clouds after getting high enough, etc...

Thanks

Thank you yeah I wish I could have added more but definitely will after the Jam

Yes sorry, I should add more info. The Lava just doesn't keep climbing but covers the floor after 20 secs of start. Yes, the build elements are random. Sadly I didn't have enough time to add many variety.  This is great info and I will try to outline it as best I can in the game page. Thanks

Thanks and I agree there is definitely much room to expand and fix. Thank you so much for the feedback

Yes your 43 was the height you built to with 35.2 being your climbing (Your Controlled Player) height. Yes that is a synced Materials issue that I haven't been able to sort out yet, I apologize. Yes this was one of the biggest update people said I should make which I agree moving fast I didn't think about as I was playing it so much but I will just need to loop the player into the physics so that they will interact with the objects like one would intend.  Great feedback I will work hard to update these changes post-Jam. Thank you so much

Yeah ran out of time to get to the Unlocks lol. That was by design that once you pick a block that is the block you need to use. I will play around with the idea of letting you swap picks but will make no promise that is the direction I will go lol. Thanks for the feedback

Yeah not a problem so rotating the block also moves the block over to the left. Also there is an awkward delay when you press left and right that I cant put my finger on what it is exactly. 

I suck at art lol I normally just do programming and music but I'm always will to try

I like the Game & Watch comparison.  The only thing that I didn't like was that I had to physically click the buttons with my mouse. With some hotkeys like WASD or something this game would be a blast of the past

Maybe we can hop into a game Jam together some time. I like you commitment lol

This is not really my style of game but the art was nice. I did like that the fruit moved to force you not to just mindlessly hold down the mouse button, even though once you got the farmer and harvester getting the fruit kinda became irrelevant it seems unless I just played it wrong I got way move value just upgrading those 2 and the fruit level so I stopped upgrading anything fruit clicking wise. Either way not bad I couldn't hear any music.

Great Artwork and they Feeling of climbing and geting to the next rank just get a lose streak that  puts you in bronze or iron is spot on lol. Had me laughing the whole way.

Awesome thanks for the input. Yeah I will have all the objects replaced with new ones that fit more with the concept like bridges to go under/ climb over pillers with poles sticking out and stuff like that. Maybe even add some dynamic objects.  Yeah tried to get the collisions close but time was not on my side lol. Also I will implement better physics into the game. We did have no constraint on block placing at one point but you were able to do some crazy glitches to make the physics launch the player but I may play around with that. Thank you so much for the feedback

Very good game. Crazy how much you got done in 48hrs. The storyline was direct but built up enough to get invested. I feel if you continue work on this post Game Jam to find a way to branch paths more. All in all I am blown away by this game!!!

Thanks will do. Any suggestion on control layouts? I will also have Keybindings when I get the game fixed up after the Game Jam

Thank for the feedback and yet I have a lot of room to grow and will implement these once the Game Jam is over. Thank you so much

Love this game very well put together with great art. I would love a hotkey to make the runes easier for placing but nothing wrong with the mouse-only layout. Love it!!

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Yeah until more content is added your playing entirely with the hope of utilizing the large slab log and small rock lol

I like the concept. As already mentioned the squares move a bit to fast to make great protection calls and the bottom right stickman doesn't seem to be able to be deactivated so I would only worry about the other 2. All in all With more work I can see this being pretty good.

Controls need updating. Besides that, it plays like Tetris

Not bad. I just felt a lot was unclear at the start. It was very slow moving where most of the core was learn as you go.

Seems to be missing a lot of content. Gravity only affects you when your not moving so if you jump then move forward you can just stay in the air forever. Items only spawn in the center not where the chest was, and I feel using e to pick up items is unnecessary.  Not a bad game in the slightest just needs more depth to it. Great work!

Got Brotato vibes playing this game it has a nice feel to it would be better with more content but do understand time concerns probably made that pretty hard

A great Brotato-ish vibe. With more content and wave counts can really feel solid Nice game

Please leave comments if you can Good or Bad as we are looking to develop this into a fully flushed-out game in the future.  We will start working on it after the Game Jam is over so we will even take Ideas, Suggestions, everything. Be as Nice or as Mean as you want Please and Thank you True Empty Developer Ray

Nice game with no attack cooldown makes holding down attack a staple option but all in all well done. I cant figure out how to rate so I will just leave a comment  great work