Thanks yes I was rushed on the object colliders. Once the Jam is over, I will create all new objects in Blender and tie in colliders which match the object shapes as well as more unique ones like bridges, Dynamic objects, clouds after getting high enough, etc...
TrueEmpty
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Yes your 43 was the height you built to with 35.2 being your climbing (Your Controlled Player) height. Yes that is a synced Materials issue that I haven't been able to sort out yet, I apologize. Yes this was one of the biggest update people said I should make which I agree moving fast I didn't think about as I was playing it so much but I will just need to loop the player into the physics so that they will interact with the objects like one would intend. Great feedback I will work hard to update these changes post-Jam. Thank you so much
This is not really my style of game but the art was nice. I did like that the fruit moved to force you not to just mindlessly hold down the mouse button, even though once you got the farmer and harvester getting the fruit kinda became irrelevant it seems unless I just played it wrong I got way move value just upgrading those 2 and the fruit level so I stopped upgrading anything fruit clicking wise. Either way not bad I couldn't hear any music.
Awesome thanks for the input. Yeah I will have all the objects replaced with new ones that fit more with the concept like bridges to go under/ climb over pillers with poles sticking out and stuff like that. Maybe even add some dynamic objects. Yeah tried to get the collisions close but time was not on my side lol. Also I will implement better physics into the game. We did have no constraint on block placing at one point but you were able to do some crazy glitches to make the physics launch the player but I may play around with that. Thank you so much for the feedback
Seems to be missing a lot of content. Gravity only affects you when your not moving so if you jump then move forward you can just stay in the air forever. Items only spawn in the center not where the chest was, and I feel using e to pick up items is unnecessary. Not a bad game in the slightest just needs more depth to it. Great work!
Please leave comments if you can Good or Bad as we are looking to develop this into a fully flushed-out game in the future. We will start working on it after the Game Jam is over so we will even take Ideas, Suggestions, everything. Be as Nice or as Mean as you want Please and Thank you True Empty Developer Ray