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tutacat

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A member registered Jun 13, 2020 · View creator page →

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Yes, unfortunately did not leave enough leeway in jumping. And the impossible sections do not look impossible enough. The "out of control" element is a tilt, or misdirection, or the movement, which moves the character by itself (separate to the input) so sometimes it will jump further or less far. This component is shown by the screen tilt and the "joystick" display at the top-right (the red dot in relation to the black dot shows the direction too).

(3 edits)

Here I edited a non scuffed cross platform version https://cdn.discordapp.com/attachments/700632572933177344/1133880620595024003/Osu_In_Powerpoint_v3.pptx

Although the timing is still a bit short

(2 edits)

You can send to not-unlocked garbage heaps. Hovering (to see name) happens through the menu.

Money not despawning at banks, even when bank is sold. Then it gets animated weird

Non-removal bug

money piles up at banks and doesn't despaw

Maybe info on how the obelisk works 

Maybe a setting for windowed

of course, for a free game made in 24 hours /s

spike hitboxes too big

Maybe this was a bit over-ambitious

Doesn't really work as a non-interactive game?

No sound, and most textures are too small / scaled wrong

You jump to full height `every time
You jump with the `up` control

Doesn't explain what to do and falls flat

Felt a bit random, maybe if they didn't change direction as well,
sometimes you are stuck on one for a few seconds

The different games were fairly fun and rewarding
The dodging was a bit tricky though

Can't see lives all the time,
and maybe it works better as a high score than `restart

Not too bad for random input

(1 edit)

Controls needed much more work

Great music choice
Nice art, be careful with bitmap text and scaling

The `dying randomly` doesn't really make sense as a mechanic

The hitbox moves when you switch direction
You can't see what direction you're looking

Music and art are really nice.

Maybe the robot shouldn't lose control, or move in realtime

The attack animation shows left/right while it is up/down

You can get stuck in the middle

It takes too long for the attack to happen? so spamming won't kill them?

It looks like you made the art?
The audio didn't play?

You need to check the coin is accessible, because it is the only way to progress,
this caused softlocking

The tower can get stuck on the path,

Killing the enemies was fun but the coin was not

It's fun when you plan a route that works

Sometimes the player is stuck in the same rotation, and walking endlessly in the void

Sometimes the ghost clips through the wall

It is a nice challenge

The art and audio are all really good

Yeah we had an issue with the collider which we didn't understand

error: miscommunication

(1 edit)

Thanks for everything