Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tuto1902

24
Posts
2
Followers
16
Following
A member registered Jan 15, 2019 · View creator page →

Creator of

Recent community posts

I liked this version very much. Sweet and short. Definitely getting pikmin vibes. Controls felt very intuitive, although the cursor felt a bit too sensitive when playing on a gamepad. Maybe some sort of auto aim would improve it. Other than that -and the lack of pathfinding towards the cursor (which I know is in the works)- it's a solid gameplay experience overall.

Amazing work!

Thanks a bunch. I'm planning to go back into this project after I finish studying a bit more so I can polish it. But I'm glad you enjoyed it in it's raw state.

Not a bad game at all. Music is good and it has a nice visual style, with the exception of the background, which in my opinion grabs too much attention and takes away the focus from the maze walls and from the character and NPC's, maybe a bit more muted background would help. A couple of things: Enemies still hurt you even in the death animation. Try making the animation it's own game object with no colliders that destroys itself after the explosion animation ends, that way you can destroy the enemy object (and it's colliders) and instantiate the death object in its place so you can walk thru it without getting hit. Also, try locking the Z axis rotation on the player's rigid body. It makes collisions agains the maze walls a bit janky at times. Other than that, great work!

I like turn based games so this one I really enjoyed. It could benefit from different walk distances based on class. It could improve the pacing a bit. But overall it's a great game. I couldn't hear the sound so I don't know if it's a problem on my end or the game just doesn't have any.

I liked the gameplay and the camera perspective. Excellent work

Oh and to start the game just hit Enter. Clicking on the button with the mouse won't work at the moment

After a quick google about what a 60% keyboard is, I realized I'm a moron 🤦🏻‍♂️ I've updated all builds and the web version to support WASD controls. Thanks for letting me know and I hope you like the game

I liked the retro GBA palette. Big fan of that style. Jump feels a bit floaty for my taste but other than that, great work!

I understand the walking and attacking argument, but 1) I didn't like how the legs would stop moving for the attack animation. I would have had to split the character into at least to parts and I was already behind schedule. And 2) I'm an old school Zelda fan and I usually follow the don't-move-while-attacking style since I'm very used to it.
Thank you for the encouraging comments. It really means a lot.

I genuinely laughed out loud at the end 😂 But hey, I got like 5 Juicy swats so, worth it!

Last thing, WebGL gamepad is kind of buggy and it inverts the Y axis. So, even when it's in line with the jam theme, I recommend using keyboard when playing in the browser

Oh wait, I know what the problem is. Just hit ENTER when you're in the main menu. I must have messed something up in the UI by trying to give it gamepad support. If using a gamepad, just press the south button, otherwise press ENTER to start the game

Is this the Mac or PC build? I just tested on my Mac and it runs fine. I don't own a windows PC so I couldn't really test that one

I really like the art design. Very impressive.

Great game! simple mechanics and yet I liked the exploration and leveling up aspect. Nicely done

Nice, game. I found it quite relaxing. Very challenging to nail those jumps just right. I liked it

(1 edit)

Thank you. I'm mainly a programmer. So, not an artist at all. It means a lot! 😆

Excellent suggestion. I had to leave it in the cutting room along with randomly generated rooms and a leveling up mechanics. At least I'm getting the hang of better managing my time to hit the deadline.

I like the feel of the controls and the weight of the character. Sensitivity was a bit too high for my taste but I'm just not used to keyboard and mouse controls (more of a gamepad kind of guy). I like the atmosphere too. Simple, yet effective

I might be wrong but I think it would benefit from a couple of coyote frames. Other than that, it's pretty good. I suck at it, but that's on me.

Played on a mac m1 mini and had no issues. I did have to open it in chrome because it just would not load on safari. I liked it! Very responsive movement and feel. Only complaint is that I wanted to keep playing.

MacOS user very sad over here :(

Jumping felt really good. Would you ever consider sharing your jump mechanics? What engine did you use?