I liked this version very much. Sweet and short. Definitely getting pikmin vibes. Controls felt very intuitive, although the cursor felt a bit too sensitive when playing on a gamepad. Maybe some sort of auto aim would improve it. Other than that -and the lack of pathfinding towards the cursor (which I know is in the works)- it's a solid gameplay experience overall.
tuto1902
Creator of
Recent community posts
Not a bad game at all. Music is good and it has a nice visual style, with the exception of the background, which in my opinion grabs too much attention and takes away the focus from the maze walls and from the character and NPC's, maybe a bit more muted background would help. A couple of things: Enemies still hurt you even in the death animation. Try making the animation it's own game object with no colliders that destroys itself after the explosion animation ends, that way you can destroy the enemy object (and it's colliders) and instantiate the death object in its place so you can walk thru it without getting hit. Also, try locking the Z axis rotation on the player's rigid body. It makes collisions agains the maze walls a bit janky at times. Other than that, great work!
I understand the walking and attacking argument, but 1) I didn't like how the legs would stop moving for the attack animation. I would have had to split the character into at least to parts and I was already behind schedule. And 2) I'm an old school Zelda fan and I usually follow the don't-move-while-attacking style since I'm very used to it.
Thank you for the encouraging comments. It really means a lot.