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Ashton Hunter

12
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A member registered Jun 06, 2020 · View creator page →

Creator of

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I see! my bad!

Not bad at all! but some suggestions. I'd zoom the camera out a bit, in part because it feels like you could use more time to react to the incoming planes. That or like a radar or something showing incomings would be good. You also might want to look for some bomber style ww2 planes to use as the one your pilot is using. Or maybe the P-61 black widow would work. 

this was VERY good and very fun! a neat take on the idea of out of control too!

Great idea! I'd say it would be better with more buffs you could apply, maybe one that made you seek chests or potions temporarily. 

it's a good idea but I think the execution needs some work. I was finding the tutorial immensely frustrating to play because of how limited your starting controls were. I know that's part of the point but when you can't even get one of the two players into the maze proper it's really frustrating. Maybe start them both with two controls each stage and it could probably work a bit better. But it IS a good idea and could be great with a little work!

Not bad! It would have been nice to be able to at the least 're-aim' a resource before it arrives somewhere but considering the time taken great work!

great work! it's a fun game and a good addition to the jam! The tutorial was a bit big but definitely needed for the gameplay. 

not bad! one thing I would note, you might want to mention the eggs hatch into enemies. I lost a lot of health early due to not realizing that was a thing. Very creative though!

Very good take on the 'out of control' part of things. I couldn't get through this to the end sadly, my platforming skills just aren't up to it! But one thing I would suggest, it might be a good idea to put some kind of indicator on the conveyors to show which direction they go. I felt like a few of my deaths were only because I couldn't tell which direction I should press in time. Otherwise great!

Thanks! I'll try and give your game a try sometime today! I do intend to continue work on this and flesh it out a bit so we'll see what happens.

No it's kind of my bad there. I didn't have as much time to work on it as I would have liked so I didn't get to do a lot of testing with the win screen. Either way glad you had some fun with it and I'm planning to keep fiddling with it and make it something more robust after the jam!

Well, it's my first game jam project ever so not shocked but thank you!