This game is Fa nominal; I can't believe it was made in 3 days. Extremely well-polished with great game design and an awesome hades style power up system. You should all be extremely proud of yourselves.
TwinHeadedZebras
Creator of
Recent community posts
Great work on the game, I had completely forgotten about rail shooters before playing this. Might have to try making on in the future. My only critique would be to increase the enemy stop distance from the player. It was a little difficult to shoot any of the smaller enemy's when they started attacking you. Otherwise great work!
Good job on the game, last wave really had me going. One thing I would like to see is a choice between two upgrades instead of just one. The aspect of choice is something that can really affect a player and if they think they can make more choices they'll definitely want to play more. But this is something I also struggle with so don't sweat it too much. Great job on the game!!!
You did an amazing job with the game and its atmosphere. I love the idea of this being a person's last stand before judgement. One bug I did encounter is that if you press the spot where retry is after it fades away, it resets to your last check point. Not game breaking, but something I wanted to let you know of.
Overall, this is a pretty neat game, just a little hard. I played a lot but kept dying about a minute in, When I first saw this game, I was hoping it would have a vampire survivors-based upgrade system, making arrows deal splash damage or firing two at a time instead of one. I think that could be a cool system to implement if it's not there and I just suck and didn't get to it.
The art is really cool but the jumping and turning just isn't there. Half the time I try to jump off a platform it just doesn't work, the other half of the time I can't turn to get the right angle. It might just be me, as I have a bad reaction time, but I feel like the character controls could use a bit of tweaking.