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TwinHeadedZebras

29
Posts
2
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17
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A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

This game is Fa nominal; I can't believe it was made in 3 days. Extremely well-polished with great game design and an awesome hades style power up system. You should all be extremely proud of yourselves.

Great job on the game, controls were a little complex and hard to learn but I got the hang of it after a while. Keep up the good work!

Great job on the game! Shrinking then player when they get hit was a pretty cool idea, and made the game a lot of fun.

Great job on the game! Shrinking then player when they get hit was a pretty cool idea, and made the game a lot of fun.

Great job on the game, loved the weird goody aspects and hidden mechanics. Would love to say i used them to win but I just got lucky.

Great work on the game, I had completely forgotten about rail shooters before playing this. Might have to try making on in the future. My only critique would be to increase the enemy stop distance from the player. It was a little difficult to shoot any of the smaller enemy's when they started attacking you. Otherwise great work!

Good job on the game, last wave really had me going. One thing I would like to see is a choice between two upgrades instead of just one. The aspect of choice is something that can really affect a player and if they think they can make more choices they'll definitely want to play more. But this is something I also struggle with so don't sweat it too much. Great job on the game!!!

Nice fun little game. Would love to see health bars on the enemies.

Great job on the game, I saw that you said this was your second month of game development. You're doing great, keep it up!

This game was a lot of fun, nice simple gameplay with some awesome art. I love the settings menu at the beginning, not a lot of people manage to get that done in a game jam so congrats!

You did an amazing job with the game and its atmosphere. I love the idea of this being a person's last stand before judgement. One bug I did encounter is that if you press the spot where retry is after it fades away, it resets to your last check point. Not game breaking, but something I wanted to let you know of.

Great job with the game; Simple controls, great atmosphere, and fitting sounds. Great job overall!!!

Unfortunately, I wasn't able to add in sound effects. I left them for last and didn't have time to implement them due to being busy the last day of the jam. But thank you for playing!

Good job on the game, it was nice and relaxing for the most part and gave really good incite on how the life of an adult would go.

Great job with the game, I absolutely loved the pirate ascetics!!!

Overall, this is a pretty neat game, just a little hard. I played a lot but kept dying about a minute in, When I first saw this game, I was hoping it would have a vampire survivors-based upgrade system, making arrows deal splash damage or firing two at a time instead of one. I think that could be a cool system to implement if it's not there and I just suck and didn't get to it.

Pretty cool. Nice game to test my reaction time on. Not that good at it so I could only get a high score of 50, but I had fun doing so. Great job.

Took me a couple of tries to get the hang of it. But after that, this game became super fun! Well done.

Pretty cool game. I love the art and music.

A pretty cool idea, but using levels with objectives and restricted movement could improve the game.

Woooooo, high score of 1002337!!!!

Best was 62 seconds

Sorry about that, I forget my right from my left sometimes.

Fun game, only complaint is that I wanted more.

Thanks

Did you pick up the soup containers? The right-click doesn't do anything if you don't have them.  Sorry for the lack of clarification there, I didn't have time to put in any UI.

This was amazing! The art style was wonderful, the player felt smooth, the story of the game was great, and the puzzles were engaging and fun. This is my favorite game of this jam so far(and will probably be my favorite at the end as well).

The art is really cool but the jumping and turning just isn't there. Half the time I try to jump off a platform it just doesn't work, the other half of the time I can't turn to get the right angle. It might just be me, as I have a bad reaction time, but I feel like the character controls could use a bit of tweaking.