Play Target
On Target's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4871 | 2.360 | 2.360 |
Presentation | #5003 | 2.120 | 2.120 |
Overall | #5104 | 2.107 | 2.107 |
Enjoyment | #5293 | 1.840 | 1.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game instead of shooting to a target, you're the target and you must to avoid the arrows
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty simple concept and fairly well executed. It's definitely a solid foundation to be expanded upon as it could be far more interesting. For example, the player could have a health bar, there could could be levels with different layouts, and maybe a goal besides getting the highest score.
Also, the sound for the bows shooting was a bit harsh.
It's a cool concept which would be great to see expanded further!
The idea is good, but trying to escape the arrows all the time is boring. I suggest that arrows could hurt the enermy as well, which means player can destroy the enermy through running to make them hit each other. That would make the game more fun.
Your game has hard start
A pretty cool idea, but using levels with objectives and restricted movement could improve the game.
great idea, more levels should be added, sign of infinity otp here
The sound of the arrows being shot was painful to my ears. Testing the game with headphones was a mistake. Unfortunately, the gameplay can be easily cheesed by simply moving from left to right at the top.