Very simple yet fun concept, great job :)!
Two of Squares
Creator of
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Thank you so much for playing it and being honest!
The bug of the background not being synced with the obstacles is very strange to me. On my side it was not happening so I can't figure out why for other people it breaks.
Either way, thank you for the feedback! The initial non-bumped ratings were fair too :)
Very good looking and sounding game! I was fully immersed in this pseudo Binding of Isaac world.
The controls were quite hard to adjust to, since sometimes I wish I could fart slower... but damn was it satisfying to kill enemies with a well aimed fart! :)
Very good first jam entry man! Keep up the good team morale and work :)!
I've never played an arcade shooter where healing damage is part of the gameplay, cool way to tie it into the concept. The level itself being a labyrinth sold me though! It was really cool to adjust to it.
I feel like the sensitivity of controls was a bit too high and I wish you could hold down the fire button to continuously fire. Other than that, A+ on visuals, sounds and overall concept! :D
Hi! Thank you for taking time to check out my game! I'm still trying to figure out how to fix the button bug, cause it seems like a limitation of the engine (when it's clicked it has to wait for the whole level to load and it seems irresponsive).
However you can reset to the last checkpoint by pressing R.
Hope this clarifies things and thank you for the feedback! :)
Yo this game is sick! The controls are responsive, hitting enemies feels punchy and I love the way the fork bounces around!
As far as criticism goes, I think it would be more appropriate for the bigger fish to take 2 hits to kill instead of the small ones, since they are easier to hit and it's more intuitive.
Also I felt like the tracking of the turtle boss makes it hit you in unfair ways, because it makes you run in circles. Since there are bullets coming from above, people will try to stay at the bottom as much as possible, but because the turtle tracks you, the player will have to inevitably go up. The RNG of the bullets will determine whether you get hit or not, since it is unreasonable do dodge all of them precisely in a short amount of time.
You've done a great job with this demo and I hope you'll keep developing games in the future :)!