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TwoCellStudios

28
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A member registered Jan 13, 2021 · View creator page →

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I had to use both of my brain cells for this game. The locked dice and negative dice are very interesting mechanics, I liked them a lot.

Very chill puzzle solver. I really enjoyed, Nice job with this game!

I love how each dice number has a different effect, it's a bit hard to remember what each one does but nothing that would affect the gameplay to much. 

The shooting felt a bit hard to aim where you wanted to, but maybe that was just me being bad at shooting :)

Nice game though!

I really liked the strategy involved with choosing who to fight an enemy with. I did have trouble with the final boss, all my guys just kept rolling bad and couldn't kill him. I really like how you implemented the theme into your game. 

Very stress inducing game. It took me a couple attempts to figure out how to play, but after that, I beat it in 31 seconds a few attempts later. I like how you went for not a literal dice approach :)

I would finger a finger again. 1/1 finger :)

Thanks :)

Thanks, that’s what we were going for :)

glad you Liked, you even liked it enough to get level 100 which is great :)

We do think the thorns is a bit strong on how it scales, we primarily focused on the main mode, free play  was just something we wanted to add so people could just keep going, so it’s not scaling entirely fairly.

I absolutely love the comedy in this. The way you implemented the theme was really unique and fun to move around with, It's one of those cases where you have a mechanic that works for multiple purposes, which is really fun.  I find it crazy that you could make this in 48 hours, really impressive!

Super cute art style!  The theme was really well tied into the gameplay.  I did find that the enemies came out a bit slow but great work!

thanks for the review. I do agree with you that being outside of the drone might not do enough damage to the player. But I’m glad you still liked it.

Thanks for the review. Glad you liked the artwork, I do believe we maybe could’ve added some more risk/reward with being outside the drone even just doing more damage to the player, And maybe even deal less damage to enemies outside it as well, That’s just off the top of my head though.

I appreciate  the review. I do think music and some more sfx would’ve helped flesh out the game, but we didn’t have much time to add much else, especially in sound design.

glad you enjoyed it!. I would’ve loved to add music, But we ran out of time.

thanks I appreciate the review. Unfortunately we kind of ran out of time to make much sound/music, I would’ve liked to add some music to give more atmosphere :/. The w doesn’t jump because i found it conflicting with the dash, but I ran out of time before I could find a better way to bind the controls.

It's got a very cool art style with most things being made of particles like the health bar. It's very fun, but gets a little overwhelming when more of the blue enemies show up I found.

I loved the feeling of running and dodging bullets and the movement felt succinct and fluid.  Really gives me Quake vibs with the jump and speed.   I found that I ran out of shields to use around 4 keys in and died.   A really solid game for 10 days of dev time!

It's a very good looking game visually, You can generally somewhat predict where bullets are going so you can dodge them. However I accidentally went outside of the circle right off the bar, I almost found it hard to stay within the circle. If that was fixed I think this is a really good game!, Especially since it was made in 10 days. I also really like how you can modify the game, It's a nice touch!

Very fun game, I like the blocking, It feels very satisfying. However I had to figure out the key binds for switching between blocking and the finger myself. And the text never cleared itself so it wasn't readable after the first sentence.

I like the old style theme of the game, The enemies have interesting attacks, And the shooting felt pretty good. It felt very difficult to dodge some projectiles in some of the later waves though. But still a good game!

It's a very unique attack to sheath it to explode the orbs. I did find the the slash attack felt like it didn't hit the enemies sometimes. But other than that it's not a bad game, good job!

It's a pretty fun game, However I think the fire rate for the player is way to low. And the jump mechanic doesn't allow for much horizontal movement while jumping, Making the platforming kind of difficult. However the shield reflecting bullets is kind of cool.

This game fits the theme really well with the circle. Very pretty game! The dodging projectiles felt very fair and doable, It was very fun to play!

I tried to extract the files. But it wouldn't let me open the Portal 2(D).rar archive. Is there anyway for you to give a .zip file as well?

This is a very fun boss fighting game. I think it would definitely benefit from having a better/easier way to dodge the projectiles. Right now it feels next to impossible without the shield effect, Sometimes there's a gap to fit through though. Overall though it's a pretty fun/short game!


Here's my PB.


Very fun mechanics with the pickups like the shield/sword, The puzzles were simple enough but still quite challenging. The boss fight was very bullet helly and satisfying, I liked it!

It's a very nice looking game!, I like how you have multiple projectiles to shoot. However after I died and reset, I could no longer shoot any projectiles. I also found it quite difficult to dodge the projectiles in certain situations.

This is a very fun and short game, The particles were juicy, The turret selection was nice. The only thing was the prices for things were way to high with to many 0s, So it got a bit confusing with prices, But it wasn't that big a deal in the end. Overall very impressive for a 10 day game.