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TyR0

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A member registered Feb 05, 2019 · View creator page →

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I would invert the movement with the "face" controls: moving with wasd and looking with mouse.

Unless the main object is to put the player in an uncomfortable position, since my suggestion is the standard way to setup control.

But i like the ideaa that you have to micro-manage where are the enemies, the sun, yourself and the healings.

Good job!

Super polish gamplay, animation and graphics.

Super cool effects from collectible, nice touch.

Even if the game is not that hard, since you setup the score, the player can challenge himself to do better.

It's a bit clunky. 

The movement and swing animation are awesome.

With some sound effect, and some other gameplay element this could be a really cool idea for a game.

There are some problems with collisions (on the wall, falling down, and on the platforms), and some enemy disappear on contact.

I love the art and the aesthetics of the game.

Good Job!

Really neat game.

it's hard to find any flaws in it.

The only suggestion i could give is to enhance the tutorial: if the 1st (or 2th/3rd) are auto completed, the objective could be more clear.

But that's really nitpicking.