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Bakoo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #4 | 2.539 | 2.714 |
Audio | #6 | 2.138 | 2.286 |
Gameplay / Fun | #10 | 2.004 | 2.143 |
Overall Rating (How much did you like the game overall) | #11 | 2.138 | 2.286 |
Related to the theme | #12 | 2.405 | 2.571 |
Creativity | #20 | 1.604 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
From what I can tell from your attributions, your game was drawn entirely by yourself and I commend the effort. I can appreciate your effort to use multiple styles and blending modes in your art as well. I noticed that your music doesn't loop if it finishes playing during the level. Your game could use some work with readability like for example I could very well see players only being able to know that they have a limited number of rocks when they run out of them because there's no indicator to tell you any different. Additionally, your health indicator is very small and the readability of it is very poor because the actual value of it is hidden behind the characters portrait, and the coconuts that fall are behind the trees they fall from, but I suspect that's a bug. I can see your work as a UI designer shining through in your menus, but you still need to work on your readability of your non-ui elements. For a first solo effort this is good and I would look to sharpening your programming skills (remember stuff that you make with chat GPT is only valuable if you know what to do with it/how it works) as well as looking deeper into things like game design and game planning. A good tip for game jams that I came up with is that "your first idea is everyone's idea", ie the first thing that pops into your head is the first thing that popped into everyone else's head and it usually pays to scrap the first idea you have unless you can tell it's markedly different from what an average person would think of. What you've done with the idea isn't bad, and in truth, you're execution is typically what matters most, but I think a tropically themed platformer is something that people thought of very quickly for this Jam, particularly because Platformers are the most popular type of game.
I’ve already managed to organize chatgpt and my knowledge to make the game better, I adjusted the bugs that appeared and the hud elements, in fact, were a little small, in terms of visibility, but what I found was more on the adventure island side , because I was already wanting to do something similar, I don’t think the intention would just be to make a platform game, but to bring Adventure Island, my favorite game, besides, most of the games I played were not platform games, but thank you very much for the feedback!
this game is interesting, and the art is cool!
Thanks!
A short but intense game. There are some issues with the hitboxes, but otherwise, it's great. I really liked the menu; the art is wonderful.
Thanks!, I knew about it, but didn’t have time to solve them :/
fun game and it has nice art. it will be good if you add more levels
Thank you!, I will definitely add more levels
There are some problems with collisions (on the wall, falling down, and on the platforms), and some enemy disappear on contact.
I love the art and the aesthetics of the game.
Good Job!
Thanks for feedback! I knew about these problems, but I didn’t have time to fix them. Enemies have “top collider” to kill them, but it wasn’t a good idea….
Cool game!
Movement is a little imprecise, and there is a bug when jumping while running that throws the player far away.
It's a very short game, adding more levels is essential for your game to be remembered.
Good entry and good luck!
Thaaaanks! How much I wanted at least a boss fight, but there wasn’t time, as I did everything alone and entered almost 4 days before the jam ended, I couldn’t manage everything because of the internship. But I’m definitely going to add better movement, especially on the platform, and more levels, for sure, if you want to follow along, u will be welcome.