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A jam submission

The ChefMixView game page

An endless runner game about a tropical adventure to remember Master Chef Recipes
Submitted by MoleHoleGames — 4 hours, 54 minutes before the deadline
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The ChefMix's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun#13.1003.100
Graphics / Visuals#13.6003.600
Audio#12.8002.800
Overall Rating (How much did you like the game overall)#13.3003.300
Creativity#23.0003.000
Related to the theme#33.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

 I found dying after one hit pretty harsh, and the effects that come after nearly dying to be so strong they lag out my computer so I can't jump in time to avoid anymore obstacles. I think that there should be an indicator for how much damage you can take and also some leniency. I also think there is a strange issue with hitboxes where they seem larger if you were falling on to them? Or maybe that was just lag and I fell onto them but didn't realize because they hadn't rendered yet. After I accustomed to the lag and started to play a little bit more competitively it felt pretty good, though I found the platforming and getting to jump high enough a little finicky, sometimes I would jump up onto a platform, sometimes not. And also that thing on the sides of the platforms looks like a spike and I thought I would die if I got into it until I fell onto one on accident. I think it's interesting that you decided to balance your game with drawbacks to everything. I'm a fan of games that try to get out there and aren't just clones of other games. I will drop a game if at any point I have to ask why don't I just play [older similar game]? I never had to ask that question for your game, and I don't think it's likely most people will have to either. I think your progression is a little less tied to gameplay then it should be, I don't remember seeing a place where I could see what recipes I got but then again I hadn't unlocked any recipes. I think this could be fixed with making it a little bit more apparent what you're progressing towards like maybe having a bar on screen showing how much progress you've made on to the next recipe for motivation, or maybe a place to check your new recipes and see how much progress you've made to getting them all. This is a good game and it's well developed, with better design it could be a really fun game for everybody, I'm confident of that.

Developer

Thank you very much for your review, it's exactly what we needed to further improve our video game. I'll try to address everything you mentioned. As for dying after a single hit, while it's true, it's also the function of the coconuts explained in the tutorial. If you have coconuts in your inventory, they protect you from damage but they also weigh you down, so the more you have, the less you can jump.


Regarding the slowdowns when you get hit, it's actually an intentional effect called hit & stop, which momentarily stops time when you take a hit. The particle effects and this specific effect are direct references to the game Hollow Knight, where the same thing happens when you take damage. It's true that if you have a less powerful PC (I know this because mine is too, not implying yours is), the physics might be limited and not work correctly, as they are designed to function at 60fps, which is the standard, and there are limited to this frame rate.


The hitboxes in this game are, I believe, quite the opposite of what you mentioned. They are very small in relation to the object sprites. We based this on how games like Geometry Dash do it, but perhaps some error related to lag or the speed acquired over time has occurred, so sorry for that.


Regarding the platforms, this is actually an intentional game mechanic explained in the tutorial as well (you can press the space bar while traversing a platform to get an extra boost and reach higher positions). Also, the issue of sometimes reaching and sometimes not might be due to the number of coconuts you have, which because of their weight, prevent you from reaching properly.


The spike originally damaged the player, but as mentioned in another comment, after causing unfair problems for the player, we decided it would simply be a harmful object for the leaves the player carries.


Thank you for understanding that these types of Jam games can carry errors linked to development time and for appreciating our idea of giving an interesting twist to the main mechanics of these games. It makes us really happy. And yes, we did plan to implement a recipe book, but time was not on our side, and we didn't have enough to do so. However, we're thinking that if the game is well-received and we win or come close, we could continue development and implement all these things that people have suggested with their feedback. So thank you very much for your valuable contribution.

Submitted (3 edits) (+2)

the game is just great!

the intense amount of proccessing effects… the fact it is a unity game… the hand drawn assets… its just (chef kiss)…awesome, and also the music is fantastic and cocalastic! but there are some stuff i wanna say that may be wrong and just random rambling but here they are :

-the spikes on the side of a platform don’t hurt me from my first and last gameplay so, they basically scare the player into not colliding with them bc well…spikes bad

-is it normal that i can be hurt and be fine even if i have 0 cocunuts?

-just minor but the player drop TOO much blood for a small man

-i think a slowmo after the player dies and him trumbling will be cool, it may give the player the oppertunity to get items or not, its way better than just pausing the instant he gets killed

-i thought they were holes i can fall into, call me dumb but there is one specific background sprite that got me like (oh god this is a hole)

-sometimes when jumping inside a platform, you can instantly fall down

-you can jump multiple times if you press the space bar while inside a platform (a.k.a touching it)

-idk but the shaking can maybe be a little bit distracting when running in a top speed

-you can get stuck on the last frame of the falling animation (when da chef holds his hat) when on a platform or mybe inside it

-the title screen’s title is “tropical” but the itch io page of the project’s title is “chef mix” so… whats the real one?

-also,the title screen is…silent, try adding a main menu and maybe a pause music. also sound effects for running, mouse hovering and clicking on buttons will be a cool addition

-last but not least, the main menu will look awesome if animated :3.

but overall, the game is cool, keem on going!

(+1)

Haloo, artist for the game here, I'm glad you like the graphics ^-^, it's actually my first time animating and drawing sprites, about the gameplay and mechanics, we ran into some time constraints while developing the game, so some bugs remain, sorry bout that, thank you for the comment though, really appreciate it!

Submitted(+1)

ok

tbh the art is remenisent of old handdrawn flash games :)

keep on drawin’!

Developer

Thank you for your review. I'm going to respond gradually to the points you mentioned. 

The spikes on the horizontal platforms are designed to destroy leaves if they collide with them, but they don't hurt the player since they often caused unfair situations for the player. Therefore, we decided they would only affect the leaves.

You can be hurt when you have 0 coconuts without triggering Game Over because you might have quickly collided with the next obstacle, and the player has a period of invulnerability after a collision. Due to time constraints, we didn't have time to implement a flash effect for those moments.

Regarding the blood and the character lying down when taking damage, these are references to two things: the first is a clear reference to the videogame Hollow Knight, where taking damage results in a particle effect and a momentary time stop effect called hit & stop. The lying down animation is a reference to the Family Guy gif where Peter falls down the stairs and ends up in that pose ;)

We're sorry that one background element caused confusion. It might have been due to a delay in drawing the next sprite, as they are generated one after another to create a parallax effect, and there might have been a delay in the drawing.

What you mentioned about platforms is true; we were looking for a way to fix the issue of falling instantly, but it's a Unity problem since we used a component that worked as an effector for one-way platforms, causing this issue. The ability to jump on platforms while passing through them is actually a mechanic; it's included in the tutorial.

The shaking might be due to the added post-processing effect that changes based on the player's speed. We knew about the falling animation issue, but due to development time constraints, we didn't have time to fix it.

The game is called ChefMix, but we left it as Tropical to make it clear that the game was exclusively dedicated to the jam. All these potential changes and solutions will be implemented if the game wins the jam, and we'll dedicate more time to development to improve it.

Submitted(+1)

cool you responded quickly than i thought lol

thanks for responding!

i hopr your game wins, and if it didn’t, its okay, every single game is cool :)

(+1)

This game is very good! super polished and fun! keep the great work!

Submitted(+2)

cool its like a flash game i love it

(+1)

Super polish gamplay, animation and graphics.

Super cool effects from collectible, nice touch.

Even if the game is not that hard, since you setup the score, the player can challenge himself to do better.

Developer(+1)

Thank you soo much. We tried to polish all aspects as much as possible before releasing it and implemented a series of different endings to give it much more replayability and, as you mentioned, to allow players to challenge themselves. Although due to time constraints, many ideas were left unimplemented, we are very satisfied with the game we presented. Maybe in the future, we'll update it!

Submitted(+1)

Really beautiful game! Arts, environment, animation, particles, everything is incredible!

The gameplay becomes too easy after half way, as I had collected so many items, the game over was almost impossible, so perhaps balancing the item spawns would be an improvement.

Nice entry, I loved it!

Developer(+1)

Thank you very much for your kind words about our game. Comments like these make us really happy. We dedicated a lot of time to the aspects you mentioned that you liked, so we are very satisfied. What you mentioned is true, and we will try to fix it. Perhaps one of the problems stems from a bug in the collection of leaves that increased the counter too much. We will take it into account. Thank you!

(+1)

I found it to be a spectacular game, with many details, with innovative mechanics... I loved everything about it, the sounds, the animation, the characters, etc.

Submitted(+1)

Cool game, I really liked this game, audio, art, level!

Developer(+1)

Thank you very much for your comment. We've dedicated a lot of time to this project, and your words make us very happy. We've tried to polish everything as much as possible to release it in the best possible way. Thank you!