Same problem here. Mine moves left and up constantly. Is there a fix for this?
Tyrannoeil
Creator of
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Hi everyone! You all have great themes going on. Can't wait to see what you come up with. The one idea that pop-up when I was reading the SRD is:
You are a horror novel writer with an history of mental illness. Your editor has been begging you for a fourth book but you've been battling the blank page syndrome and a bad case of the booze for a couple months now. Your spouse had a great idea: "Why don't you go to my parent cabin in Maine to focus on the book? Alone, with your thoughts, in the woods, nothing can go wrong. Heck! You might even breathe some fresh air." You will write that DAMN book even if it drives you mad or you drink yourself in a coma or both...
Inspired by movies like: In the Mouth of Madness, Secret Window, Misery, The Shinning
But I still haven't started writing it yet... So wish me luck! :-)
J'ai chier sur papier mon premier jet pour la jam.
Je prévois offrir une classe de Scatomancien pour Troïka et pour Electric Bastionland (Into the ODD). Je n'ai jamais autant fait de jeux de mots avec le champ lexical de la merde.
Il ne me reste qu'à tout mettre en page et je vais pouvoir vous pondre ce beau paquet tout chaud et tout frais bientôt.
Excrément-vôtre!
Tyrannoeil
I don't know if it happens to other (would-be) game designers but the other day I got struck by an idea SO good and strong it just begged to become a game. However, it's a very very sad game about grief and death which is a subject that will most likely lead to bleed (and maybe even worst) for the players. Don't worry! I will make sure to put all the emotional support tools in place within the text of the game to try to avoid that.
But that's where I get to a my dilemma: As we all know, to ensure the game you write is a good game you have to playtest it again and again... However, I don't know I will be able to deal with the emotional load of playtesting it to shred.
So have you ever had a game that "pained" you but that you HAD to write/play/playtest?
Tyrannoeil aka the French Beholder