It would make parts of The Spread more hazardous with pockets of toxic gas, more particulate ash, and added lighting. An adventure could involve rescuing a downed cloudling ship, or having a Farmerling Village have to host surivors beyond what their food stores allow.
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Under Sellswords we get the snippet
"Their kindness diminishes with their winter food stores, and you’ve been sent off into the snow one too many times."
Part of the adventure could be the party trying to find a place to host them for the winter. Being turned away or turned out mid-winter might be an inciting incident. I could also see a minigame around problems happening during the winter that might force the players out. And of course there it the Winter that never ends idea (shameless plug ;))
I am hitting a wall with my myth. I have the core of it, and I have my take on the existing myth. But I am not sure where to go from there? Should I stat it up? Should I have the story of how it's destroyed? What are your thoughts?
https://docs.google.com/document/d/1O5VgYMpo5yOR3c8ejWYO8P1og3ndY924LKjSrKUHNFo/...
For my adventure I am placing it near a volcano that exploded in the fall. The ash cloud made the snow into ashy mud and will make the winter last longer leading to a crop failure in the following year. The volcano was in a mountain range masked from view by the surrounding farmerlings who don't know why the summer won't come.
Cloudlings are avoiding the area since the particulates are causing problems with their engines. Before the eruption they didn't travel close to the mountains because of flying megafauna that roosted in them and the untouched wilds that the farmerlings avoid, so they didn't see the volcano.
Since there is little or no explanation as to why the winter is lasting longer, people will reach out to to grasp any explanation no matter how outlandish leading to manias and scapegoating.
I have an idea for my adventure, but I am unsure of if it fits the setting. What I am thinking of is a winter that is going on too long because of a volcano creating a year without summer. The Lowlanders think that it is caused by mountain folk who still have fresh medicinal herbs and spores they trade with. They think some how the mountain folk have stolen the summer when in reality they have an ancient building that they have turned into a hothouse/greenhouse.
I was thinking this plays into the ecological themes and themes of desperation and forgotten knowledge. Regardless of what happens there will be a tragedy (famine), but with the players efforts they can blunt or prevent that tragedy. But I am unsure if that fits the Cloud Empress universe.
I have downloaded the 3rd party templates and am trying to get them to work. I have all the fonts, but I am still getting issues. Specifically with the arcing letters and the frame in the pamphlet since it asked for Character Sheet Arches instead of 3rd party Arch.
Also, is there a list of the fonts needed and advice on where to get them?
I have been working on a D12 system for years. The full thing with classes, subclasses, spell lists, monster lists, etc to fit in a big 8.5x11 sourcebook. As an exercise I tried to distill it and my design philosophy to its pure essentials. In doing so I have reduced it to a double sided 11x17 folded into a booklet. I am debating adding some sample archetypes of different genres to inspire the players, but I worry that it will reduce their creativity leaning on my work instead of creating their own.