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A jam submission

3D Interactive Horny Catbirb SimulatorView game page

Submitted by caws-too-much — 10 minutes, 23 seconds before the deadline
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Play Horny CAD Software

3D Interactive Horny Catbirb Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#123.3203.320
Stealth#162.1202.120
Aesthetic#193.2803.280
Horny#212.8402.840
Kink#222.4802.480
Play#222.7202.720
Harmony#272.6402.640
Overall#282.4222.422
Sound#321.2001.200
Narrative#351.2001.200

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you start early?
Sketches of random gryphon characters were made during January 29. The rest is February.

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Comments

Submitted

wow, that's an impressive amount of work!

Submitted(+1)

Very cool project. I hope you're able to expand this idea further.

Submitted

Super impressive for the barebones API/tools being used, also very cute character! 

Gimme moar tools!! :D

Submitted

i was scared to do too much wacky stuff to her cuz i didnt wanna hurt her or make her sad ;w; cool concept though!

I wish I was smart enough to make a ragdoll interactor like this

Submitted

sometimes you just gotta have a physics engine for a funny awesome bird

Submitted

Coding your own physics engine for this is really wild stuff. The whole thing functions surprisingly well and bird always seems to find ways to correct herself.

Love the model, she's very expressive. The breathing and blinking animations go a long way towards making the character feel like more than just a ragdoll. The only thing I don't like is the little tuff of feathers under her chin which I mistook for a second mouth while she was dangling upside-down. Though I do love the low-poly aesthetic, since the game's all about getting in close and trying different poses, increasing the poly count and texture resolutions might make sense.

I don't mind the lack of sound given the way the game is set up. Some background ambiance and  feather ruffling sounds might be nice, but I don't think they're fully necessary.

I don't know what your future plans for this project are, but the whole thing is an explosive barrel of potential right now. I would personally just love to see the game expanded with more interaction options and characters, but I'm also not the sort of person to hand-build a physics engine, so my horizons aren't all too broad. Drag funny bird fun, want drag many bird and do many more thing.

Submitted

Yay, bird ragdoll :D

Posing the character feels really good and the bird is really cute :3

HostSubmitted(+1)

Swizzle I am so sorry I overfed you and something terrible happened

I don't know what I can say about this other than that it is the thing that it is, but I appreciate it for being that thing, and also offer solidarity over writing your own physics engine because that's easier than making a video game somehow.  The character is super cute and I feel a little bad performing Touch on them while they are pinned in place like some kind of hyperspace butterfly exhibit, but also I have discovered that now I am interested in being a ragdoll, so, definitely positive overall

I am trying so hard to find a joke about exchanging their coordinates but it's just not coming to me