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A jam submission

Heat It Up!View game page

Use magic to spice up the office.
Submitted by Uskprod (@UskProd) — 1 day, 4 hours before the deadline
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Heat It Up!'s itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#73.4293.429
Horny#133.3333.333
Harmony#133.1433.143
Narrative#143.0483.048
Overall#182.8572.857
Sound#192.6672.667
Play#202.9522.952
Aesthetic#223.0483.048
Stealth#271.7141.714
Kink#272.3812.381

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you start early?
Nothing was done early except setting up my git repository.

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Comments

Submitted (1 edit)

ghost trick but with fuckin, ya love to see it.

If it were expanded it'd be nice to have dialogue visible from any position.

Submitted

excellent firewall

HostSubmitted

is this horny ghost trick.  did you invent horny ghost trick.  i think you invented horny ghost trick

it's a shame you ran out of time because i absolutely would play an entire 60-hour game of this.  my one regret is that i didn't get to traverse the full breadth of the office

props for the sysadmin being a trans girl with no bra, that seems 100% accurate to me

Submitted

I can see what you're going for, and it has a lot of potential! Totally understand not being able to get everything you want done, but what you got finished is really great!! And it's a complete experience and puzzle so it doesn't feel unfinished. Really funny too. xD Loved the mechanic and how it's introduced in the story. There was a point where I was confused on what to do, where I had to wait for a while for something to happen. I think if my actions had more immediate reactions I wouldn't have felt as lost on that part. I hope you keep adding more because this was a lot of fun, and I'd love to see more! :D

Submitted(+1)

loved the core idea of opening up travel points to progress! would love to see it expanded if you ever decide to. the puzzle elements that were there i would say were rather slow-going (having to repeat the same task three times and then waiting a long time for the result) but maybe that was a result of the cut scope. it was also really nice seeing the different body types, and i especially appreciated seeing a trans person included 'w'

Submitted(+2)

The art and gameplay are cute. 
My main complaint is about knowing when something is happening. Sometimes it's difficult to see that someone said something if you're scrolled to a completely different part of the screen. I have no idea how much dialogue I missed.

Submitted (3 edits) (+2)

This was pretty fun. The gameplay mechanics work well, I think - there's potential in here. I'd be interested in seeing the expanded version you described in the credits. It's the sort of thing that would've probably been a runaway success on old-school Newgrounds, haha.

I do like the art style, too. It's very comic-y, ligne claire almost, and that works very well with the minimal animation style. The character designs are super varied, too, and there's some real personality in there.

Good job!

Submitted(+1)

I know you've had some concerns regarding improving your art, but I think that it's got a nice stylized look to it. Adding some curvature on the backgrounds would however make them match the characters a little better. I would prefer if the sprites just mirrored themselves instead of the paper spin animation, though you could also push it in the other direction by making everything else feel more papery.

I liked how the characters had several things to say regarding whatever situation they're in at the moment, it definitely felt like an environment. Since the game doesn't have time rewinds or pausing like Ghost Trick, a small "out of frame bubble" for speech you're not seeing would be a welcome feature.

The gameplay is neat, but I'd have liked for the player to have to move a bit more. Maybe the object you're in gets flung across the room and you have to navigate back, which would also be a good introduction to the characters that are there.

The music fits the game well. A small sound for when you're dragging and another for when you enter an object might be nice and maybe some ambient sounds for the area you're looking at.

I hope that you find the time to make an extended version, I definitely see the potential and love the premise of a hidden lust fairy in a city.

Developer(+1)

Thanks, I really appreciate the fedback! I think I agree with most of the stuff you're saying here.

The biggest issue I have right now in continuing the game past the jam is that coordinating events between multiple characters wound up being very difficult, and the longer the game got the more painful it was to test the later events. My custom scripting language doesn't have any kind of error checking, so there was a lot of difficult bug fixing, relying on errors from Godot itself (e.g. a "wrong number of arguments" error typically meant I had forgotten a closed quote on a message display step).

Submitted

Perhaps there can be some puzzles that are less reliant on character events? If it's really a no-go, you could just try changing the setup somewhat, maybe with illustrated cutscenes for events instead of the characters moving. I really do think that the idea is neat and it would be fun to see it expanded even to just one more level, but I can definitely understand the frustration.

Submitted(+1)

If that's all it took to get these people to start an orgy at work, I'd say they were already too uninhibited!

I wish you had more time to work on this because I'd love more levels. I get that life be crazy though, and what you have is fun.