Thanks, glad you enjoyed.
The red enemy is bugged, forgot to tag it as an enemy. I knew the enemies could push the player and so to fix that bug and also because ran out of time, I meant for the enemies to instant game over you on contact. Which the other enemies do do correctly. We had many more horror elements we wanted but were unable do to time. I wanted hiding to be a much bigger mechanic but its still there at a basic level. Just its awkward being in the vent. Again thanks for playing, I hope if I do expand on it you will check it out in the future.
uddermode
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Thanks for the kind words! I want to continue on it. But I also spent so much time on it that I also want a little break. Might just take all the good parts from this and build on that and make a much better game. Due to making sure all assets were made by the team for the jam, now that the jam is over I can add free assets to give the world more details and stuff.
Unfortunate that your recording had issues the first time. Ya you are definitely right that really white teeth isn't natural. It was just easier to start with white and use unity to tint it yellow. I actually even debated changing whitening to just cleaning and start with a more natural look but I was running out of time and decided to focus more on gameplay than making the logic of the teeth make more sense. I didn't start out trying to make an educational game on teeth but more like I just thought the idea of of teeth getting yellower making the enemies more aggressive was really interesting and so I built everything around that and it just worked out really well.
It reduces the cavitie's "rage" which makes them slower and reduces the ranges they notice the player. I think I set the price to high but ideally if the game was too difficult for you, you could go to the dentist and get whitening to make it easier. But I think the floss is actually a little too good that you don't need the whitening. Also cleaning might a better name for it. Luckily a lot of these values are easily manipulated so I will give the player more speed as I also thought it was a little too slow (but like I had a dash planned but ran out of time as this was for a game jam). There is a lot of little things here that I would be able to iron out if I had more time to get feedback from people. But I appreciate your feedback, thanks for playing!