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Uk_resistant

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A member registered Feb 08, 2015 · View creator page →

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Oh weird!
I will look into it!

Appreciate you!

It makes me so happy that you love the game! Really helps me stay motivated!

So, RE: Midboard changing - Im glad you like it and want more because that's exactly what is coming next. I envision each table have 3 or 4 layers. Some will be linear, maybe some will be more like "dungeons" where theres things to do. I myself like unlocking new areas in games and it just seems to fit well with what Im going for.

Please do link me your playthrough - I'd love to put it on the steam page too if thats cool?

Hey there!

I really appreciate the kind words. I managed to find you on Twitch & Twitter and I really am thankful for you streaming it.

I saw the highlight of the endless score bug! Great stuff :D

I love your suggestion! I have the right stick free so maybe I could do something with that!


On twitter, I'm @uk_resistant - if you end up doing anymore streams, please do Tag me and I will share!
Thanks again!

Hey! I managed to fix this issue. There is a new version to download, so hopefully you will have a better time!

No worries 🙂 


Il see if I can track down the issue 

When you say browser version, do you mean you played it in a browser or did you download and play it ?

I'm glad you enjoy the vibe!

That sounds like a strange bug - may I ask - are you using a controller or mouse/keyboard? Hopefully it is a quick fix my end!

(by the way, if you dig the game, please Wishlist on steam , as it really helps small developers like me!

https://store.steampowered.com/app/2465930/Vaporwave_Pinball/


Appreciate you giving me feedback!

Thanks! Was something I made to put on as I work

I had fun with this! I think it has a lot of potential and as something that I could player over a series of lunchtimes, I dug it!
I Played around 4/5 sessions!


Some initial feedback:


-I like the weapon variety. Felt weird at first that I could only select one but I enjoy the focused experimentation.

-My fave weapons was the Ring shot and the Shotgun.

-Least favorite, Pistol & Machine gun (Could probably drop one?)

-The noise of the weapons sounds like a drum beat and as I got faster rates of fire it speed up and felt good. Maybe something to consider.


-Maybe tone down the brightness of the grid so Its less noisy for eyes. Maybe make them larger too


-There didnt seem to be much reason to not fire constantly.
Perhaps make it auto-fire, be a toggle or give me a reason to not fire?

-I could do with an aim reticule or a line coming from the player ship denoting where Im aiming.

-Would be great if every weapon looked different.

-make enemy bullets visually different from enemies

-wasnt sure if I was unlocking new weapons or they were random. Would love to see a progression system

(Play Super crate box to see how a small game does this really well!)


Thats probably enough words from me but looking forward to seeing where you take this.

Good luck!

I think that's my favourite table too! 
I did plan for walking around but it was too much extra work for the kind of time i had!
Glad you enjoyed it!

Thanks for covering it! 

Sadly not , as I dont have a mac to test it on!

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here: https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Important Jam update here:
https://itch.io/jam/gbjam2018/topic/272198/this-gameboy-jam-is-cancelled

Hi Folks,


I am cancelling this gameboy jam, as the original game jam by Retroshark is back & rather then split the communities I thought it better for their to be one gbjam.

I started unofficial gameboy jam last year because the official jam wasn't happening. I assumed that this would be the case again this year and fortunately I was wrong.

You can find the jam here:

https://itch.io/jam/gbjam-6

Thanks for all your support and good luck with the jam!

Teams are allowed & encouraged! I recommened teams up to 3 or 4.

In terms of creating teams, feel free to create a board on the jam forum and see if people want to collaborate.

So Making an actual Gameboy game if you dont already know is going to way more difficult then just using something like Unity or game maker. There are less resources in terms of documentation and help and it is much more complicated then modern engines.

Ask yourself what it is you want to achieve in the jam - is it to make a cool game? if so, then do that in the easiest, most empowering way and make something really unique

If it is to learn how to make an actual game boy game then great! But you probably wont be able to do that AND make a good game in all likely hood and you would probably do better taking longer then a jam to learn actual hardware.

I hope this helps!

Hi Nitrofurano,


This is unconventional but totally allowed!
As you say, be sure to stick to the right resolution and 4 colour palette.

Also, I wouldn't worry too much about porting it across and instead focus on making a cool game  (you can port after the deadline!)

Thanks


Jamie D

It should be between august 21st & 15th really.
You could do what I am doing and practice before hand (but not submit that project & start a new one!)

https://twitter.com/uk_resistant

Hi Siridakis,

There isnt an official palette per say (even the colours between gameboys themselves were never 100 percent the same) but anything that looks gameboy like is fine.
Feel free to change it up too! The palette I use tends to have a little more blue in there to make it pop.

It would be cool if people using virtual consoles could keep the same screen ratio!
for 128x128 px would become 128 x 115px instead.

YES!

BUT

  • They must not be a higher resolution then 160x144 (but anything less is fine.)
  • They must still use a 4 colour palette.


oh ok! My pad is plugged in so i was confused why i couldn't use AWSD! thanks!

What are the controls to this? Cant seem to get to a new game.

Thanks for the lovely words! I am going to revisit this and implement the feedback you suggest at some point soon.

Just the viewport. If you want the to to fit the size of the screen then that would have to be 160x144. 

But if you had scrolling it can be any size you want

That is fine!

Sure can! 

You can use any 4 colours but try to include  a gameboy green set if you go with wild colours. The palette which is in the UOGBJAM logo is quite nice.

I would say you are not allowed to use post processing for scan lines but you are able to use them within the game itself at the games resolution.