On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

uku1928

41
Posts
1
Followers
A member registered Jul 30, 2020 · View creator page →

Recent community posts

I hope version 3 keeps getting active updates, although slightly less active than version 4 would be okay for me.

A massive improvement.

Just want to share this sub-1 minute run.


When I play a level with keyboard controls from level select or after finishing a level, the cursor is invisible, but when I press the R button (retry button) once, the cursor reappears.

With this much timesave, we could get to sub 40!

Okay, this is INSANE even for me!

Called it.

Sadly no, but I think sub 46.


Sub 45 next?


Got more sensitivity.

Sub 50 is the charm

Got a better time.


Tried speedrunning dragon...


After a long time of being absent, I am back with a full speedrun with keyboard!


I played on browser on fullscreen and got the same lag issue.

(1 edit)

You asked for it! 

(3 edits)

The Toucan speedrunner is back with a nasty trick!

I switched to mouse for more control over the stick. I angled my first 2 bounces as low as possible.

The nasty trick is: Upon doing the second bounce, I pause buffer so I can angle the stick upwards to get another bounce. That's an exploit I found.

Pause buffering again allows me to take the full vertical effect of the wind.

 *pause*  *pause*  

Other pauses were for control.

I also managed to get this route:


I recognize the version you're playing as 0.3. Every update adds 1-2 new levels besides the post-game jam update.

Version 0.3 has 3 levels.

Why does the audio I hear from the video different than on the website game...

Other than that, You're lucky to get an impressive Pig as how slow Snake and Toucan went.

(4 edits)

I know it's not the world record, but It's one of my first times doing the speedrun mode.

 v0.7.2

 Edit: got a ~minute long timesave

Edit 2 

(2 edits)

Some of my ideas:

  • Character customization
  • A results screen for speedrun mode showing how long each level took
  • Saving your PBs for each level (including speedrun mode)
  • The option for choosing either pre- or post 0.7 physics engine
  • Like/dislike system for custom levels if they come out
  • Epic & my favourite idea: hard mode for levels, making them harder to complete

Edit: By hard mode I mean: same animal, but... changed on the inside

Edit 2: It says: C A S T L E

(1 edit)

Got sub 30

Edit: improved fish PB


Glad to see everyone improving their times.

Water level speedruns! Yay!


(1 edit)

BUG: Starting time is instant instead of upon hitting water/ground/ice when you restart inside water.

Edit: Fixed in 0.6.2

(3 edits)

135% of a second ahead of you!


I wish I could slide this fast...

(1 edit)

BUG: Whenever you restart while sliding on ice, you actually preserve a little bit of ice momentum to your next run.

Edit: Fixed in 0.6

My current Rhino PB.

Now that narrowed the time down by a LOT. (previous speedrun was ~30.4s)

Sub ten on Toucan! Proud to achieve this.

Strategy: Pretty much the same strategy as my reply to post 49. One major difference is the 5th room.

Instead of bouncing upwards turning cw and using wind to keep myself from going too much east, I bounce a little bit to the left and turn ccw. This allows me to get more west momentum to stop my east momentum and it just seems faster this way.

An elephant speedrun because why not?

(1 edit)

Why not a newer version Toucan speedrun?

0_0

(1 edit)

Now that I think about routing, I wonder if is it possible to utilize the room above the 5th room that we go through?





Edit: updated images to match the gameplay better (and made 4th image feel speedier).

(2 edits)

I tried start off by doing the first bounce as angled to the east as possible. This allows me to get more height off the 1st wind current, but it doesn't always work. To get more consistency, I do a "side bounce" (bouncing off the non-bouncy side) before the first actual bounce to get smaller upwards momentum off the first bounce.

Getting more height allows me to bounce off the ceiling for more speed, but I don't wanna go "out of control" which is why I get less height at the 2nd wind current because bouncing off the ceiling off in the east 2nd room is not my speedrun strategy.

3rd and 4th rooms seem to be the same, but at the 5th room, I do the "goodnameshavej" trick.

Here's a picture explaining everything.

Why don't you show one for Snake, Toucan and Pig right away? ...Right, It takes time to make and upload TAS.