Post your speed-run times here.
Bouncing Platformer · By
Hello!
Edit: welp I give up for now, got a couple 37s in an hour or so but I couldn't get any closer, although I was much faster than the 35 on most screens so I'm betting this definitely goes under 30 seconds in the future
Edit2: oh and cursor is probably much better for regularity in the long run, can't be bothered to switch myself tho, keys are fun I guess?
Very nice times everyone! And sick run Panurb!
Only parts (that I can see) that can be improved in a major way were screen 3 where you had to slowly ascend, and the second half of screen 6 where you took a very slow bounce against your momentum and again had to take a slow ascent up to the finish. I'm seriously wondering if sub-25 is possible now..
The rest just seems like optimal routes all the way, minor time or speed improvements possible but that was already really impressive! Haven't had much time to play myself but I watching everyone's videos here makes me impatient to try again.
Thanks!
I agree that screen 3 was a bit slow, you can definitely shave off a second there.
As for screen 6, I'm still not sure what the optimal path is. I have to take the end pretty slowly to reliable do it. I got lucky with the huge bounce at the beginning, usually I have to take a way slower path.
Even with these optimizations, sub 25 seems a bit out of reach. I think that would require some major new strats.
Oh sure let's get into strats a bit then! I lowkey wanted to keep those to myself until I got a run done with them but I don't have quite enough time to manage that for now so I'll share!! I'll try to get videos of it soon-ish but you'll have to take my word for it in the meantime.
Screen 3: There are 2 ways to fly through, the fastest is to get a bounce off the first or second pillars and fly right over the obstacle wall, you need perfect momentum from screen 2 however to line up a high bounce. Edit: First pillar is probably faster but is much harder (only got it once VS a dozen for second pillar).
The second way I've found is to "flat-bounce" off the second pillar and then get a bounce off the third pillar, straight towards the exit of screen 3 (Edit: see Airvent's bounce here: https://www.youtube.com/watch?v=adKG6shvgfw )
One thing to keep in mind is both those strats tend to give you either an odd path or tons of speed into screen 4 and it gets very hard to slow down and line up for the shortcut, that's the main drawback, but if executed well, I think this'd save over 2.5 maybe 3 seconds compared to your execution.
I'm still trying stuff out on screen 6 but what you could've done instead of a "counter momentum" bounce (which is undeniably slow) would've possibly been a bounce into the wall on the right then bounce back with much more momentum, or even doing so with a "flat" on the floor into wall bounce. As for a set up into the final corridor, you did it pretty well but I've had a handful of instances of winging it that went faster, can't seem to get it reliably but there is time there too.
Of course, those strats all give you speed, which makes execution tighter and obviously more difficult. That'll probably take a while with the semi-random/chaotic nature of movement in the game, , but I think we're definitely in the ballpark of 5 seconds shaved overall.
Again, your run was absolutely great, no denying that, but that's what I can see being improved.
Oh and suddenly I'm thinking about a TAS run, that shit would fly under 20 seconds for sure LOL
Alright, spent a little bit of time cooking up a quick video of strats for screen 3 (which I had mentionned in a reply to Panurb.)
And also got a PB while trying to replicate the strats I mentionned, so here's my hilariously downhill run
Can't wait for someone to get a perfect run so I can see how much time loss my screens 5+6 were..
Yay, new levels! I did some quick tries at both of these.
This one I'm quite happy with. The first room is possible to do with a single bounce but I found it more consistent to do it this way.
This one is just impossible to do consistently. Even the first room is a nightmare. It is also possible to go over the right side there which might be faster but I only managed to do that once. I almost had an amazing run but screwed it up at the very end and pretty much rage quit at that point.
Oh speed-run mode sounds cool!
Maybe a button that can restart the level instead of opening the menu every time, if you play with the keyboard it might get annoying to use the mouse too. And also maybe teleport to the next level immediately after one is completed? Idk I don't do a lot of speed-running.
I haven't done this trick myself, so I don't know if it would work, but that last lift from the screen is probably losing you some seconds.
I reckon if you use the fan to lift yourself high enough, you could bounce off the right ceiling of the second-last screen to gain faster momentum downwards for that last screen, if that makes sense?
I've gotten slightly faster without using this, and the only other difference I've used to your video is using four bounces on the first screen to gain better momentum for the future, but i think the first trick would help better.
I tried start off by doing the first bounce as angled to the east as possible. This allows me to get more height off the 1st wind current, but it doesn't always work. To get more consistency, I do a "side bounce" (bouncing off the non-bouncy side) before the first actual bounce to get smaller upwards momentum off the first bounce.
Getting more height allows me to bounce off the ceiling for more speed, but I don't wanna go "out of control" which is why I get less height at the 2nd wind current because bouncing off the ceiling off in the east 2nd room is not my speedrun strategy.
3rd and 4th rooms seem to be the same, but at the 5th room, I do the "goodnameshavej" trick.
Sub ten on Toucan! Proud to achieve this.
Strategy: Pretty much the same strategy as my reply to post 49. One major difference is the 5th room.
Instead of bouncing upwards turning cw and using wind to keep myself from going too much east, I bounce a little bit to the left and turn ccw. This allows me to get more west momentum to stop my east momentum and it just seems faster this way.
If you scroll up a little bit you will see a 22.4 second run for Duck. However, that run was performed before V0.7, back when the timer started on the first bounce. In 0.7, the timer begins on level start, adding over a second to the run. Unfortunately NVIDIA control panel failed to record the run properly. For some reason it caught almost none of the actual game but did record my mouse moving around. If you want to see it lmk and I will upload it to youtube to share it here.
The Toucan speedrunner is back with a nasty trick!
I switched to mouse for more control over the stick. I angled my first 2 bounces as low as possible.
The nasty trick is: Upon doing the second bounce, I pause buffer so I can angle the stick upwards to get another bounce. That's an exploit I found.
Pause buffering again allows me to take the full vertical effect of the wind.
*pause* *pause*
Other pauses were for control.
I also managed to get this route:
The speedrun.com page is up! https://www.speedrun.com/cts
Join the Discord for more info and discussion: https://discord.gg/2bWKQAQ
I should probably say that the game now has a speedrun.com page https://www.speedrun.com/cts