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ulrebululru

7
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A member registered Jul 28, 2024

Recent community posts

hi, 

Sorry I'm opening this new subject bc my exits and endings don't stop changing all by itself without doing anything and it drives me crazy. Sometimes it changes the rooms attached to it, sometimes it changes either the X,Y position of exit or ending, or sometimes it just disappear or invents  a brand new exit/ending with random rooms or positions ??? Occasionnaly when I refresh my browser it returns to normal but it's quite precarious

I read ppl experienced this a year ago but it seems the issue hasn't been corriged yet ?

How can I still work on my game with this problem ?

Okay update bc my problem is solved, so for somebody asking himself the same question, here's what I did :

I created a sprite (just a dot) who is my avatar (only for this room).

In the case next to him, another same dot but it is an item.

The player just have to press -> to get the item, and I attached a dialogue to this tiny item dot +  a page break and an exit to the next room !

Visually it's like a "..." so it's not really invasive in my landscape.

I placed tiles with wall all around those 2 boxes so my avatar can only go on the item.

Hello, I want to do this but the problem is I want to get a dialog when entering my first room of the game (and there wouldnt be items picked before/nor sprites in my room its more like something contemplative). any idea ?

(1 edit)

Hello, 

I'm currently working on my first bitsy game and id like my first room to be just like a POV character/contemplative landscape + a few words,  without any exploration or interactions. Just my decor (made of tiles), then a textbox appears with some thoughts of my character, but no sprites, avatar or items. But it seems all dialogues have to be linked to a value, an item or sprite collision. How can i make it happen ?

My first idea - because it seems my avatar have to be in the room 0 anyways- was to morph my avatar in a tiny sprite for this room like a dot, so it feels like he's not here, and...

I tried to take a look at conditions, but it doesn't seem there is a way to do something like :

If (my avatar is in the room) then : dialogue X appears 

[then after my text I want it to automatically transport to the next room]

Any ideas to do this ?

Thank u !!

sorry for my english im french :)

thank you very much, i'll check that :)

it seems my pies**** are never ready/endlessly baking

hello, why can't i remove any pastries from the oven ? it seems they're never ready/cooked, and when i try to click on the oven nothing happens, am i doing something the wrong way ?