Although we very much appreciate the prize, we were in it just for the love of making a game. We'd be happier passing our keys along to to the next team, or you can keep them for a Discord giveaway. ❤️
Miff Kebab Studios
Creator of
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That's quite an impressive repertoire, definitely keep up the good work! And that's very true, consistency is by far the most important thing I feel, the more you create, the better what you create will be. I'm also a big fan of casual games, so taking that to the next level is absolutely admirable.
Absolutely love that, never heard of Pico-8 before, read up a bit on it, it's such a cool concept! Minimal and miniscule go real well hand in hand, and it absolutely shines in your game. The destructible environment really adds to the game, too. And the co-op, of course, I'm sure to some it doesn't look like much on the surface, but you've made quite the game in two days, and with a fairly limited engine no less.
In general, I'm not a game developer, I actually work as a web developer lmao, mostly using TypeScript and NodeJS, which I love to death. I've used Unity and XNA/Monogame before, but they were mostly for modding, I've never actually made a video game before. I chose Godot literally because it's the next popular thing I haven't tried, and I have to say, it's pretty incredible and open source! I'm a little embarrassed I missed the TypeScript integration mod for the engine, although GDScript is not bad at all, considering it's basically Python. The idea of the game came from me and my friend Max we're writing ideas down, and we ended up with that weird poem instead. Max is studying animation as we speak, and they're still in the hand-drawn phase, so that's what we chose. Literally pencil, paper, water-color, and a scanner. And a bit of PhotoShop, of course.
Thanks a ton!
Hello, everyone! Now that all the amazing games have been submitted, I'd love to hear some of the background to your game's development.
- Did you have any prior game development experience?
- How did you choose which game development engine/framework to use, if you used one?
- How did you come up with the idea for your game? (Beyond the jam's theme)
- For artists - What did you use to make your sprites/models?
- For programmers - What programming language did you use?
Thank you in advance to everyone who takes the time to answer!
It was pretty fun! I had to stick my head really close to the screen which I think is hilarious. The only issue is I think the character collision still stays on screen during the death animation, since you can pass a level even during it. You can win the game by just holding UP and RIGHT the whole time. Maybe having the player return to the start position instantly after touching an orange block, or disable controls/collision. Otherwise, solid experience!
The game sadly doesn't work for me (Windows 10), I get the following error:
ALERT!
Error: Couldn't load project data at path".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
Any idea what to do? And did you embed the .pck or have it as a separate file?
(Same issue as with Isopod Roller)
Separate .pck here!
The game sadly doesn't work for me (Windows 10), I get the following error:
ALERT!
Error: Couldn't load project data at path".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
Any idea what to do? And did you embed the .pck or have it as a separate file?
(Same issue as with Little Potion)