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umineko

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A member registered Jun 12, 2021 · View creator page →

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I felt that way once when I was little, I wanted to run away too :o...  But admittedly so, I agree that every character looks younger than they really are, and the anime artstyle doesn't do any justice >_>. Unfortunately, I have little control over the designs as they've been finalized by the artists.


But it is on the to-do-list to remove obvious references to their ages as I do admit it's a bit jarring seeing poor Zinnia down on her luck. The school scenes have already undergone some changes to appear later into the story, to make it more of a flashback than an event in the current time period.


And I'd certainly appreciate the details of your trip from Montreal to Ottawa! Many thanks.


PS, I also noticed you encountered the "spinning zinnias in amogus rain" screen after pressing continue in the VOD... That happens when the save file is corrupted, but I will make it more obvious! Never thought I'd see someone get it xD

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Yeah, you make some good points, it's the small stuff that counts. I've never actually taken a train from Montreal to Ottawa before, so I made an uneducated guess on how long that trip would take. lmao.  I do hope to visit Montreal and Ottawa in the future so that I can fill in the rest of the story with realistic scenes based off of my adventures. As of now, I had actually rectified that scene in the school and moved it further back into the story, and made the dialogue flow more smoothly.


Also, I like to tell others this when they question Zinnia: Whenever you think of Zinnia's poor decision making, picture her as this little arctic fox. Stubborn, but very determined and goal-driven. But an adventure instead of a fish 🦊

Hopefully, when the next feedback fest rolls around, I will have released v7.05, that touches up the aforementioned issues and brings full voice acting  :D

Yoooo thanks so much! glad you are vibing with it, it's always been my goal to make a game with a cute and chill aesthetic! and atmosphere.


i'll try to respond some key takeaways here


The soundtrack is actually royalty-free, and most can be found on DOVA-syndrome! I'm still compiling a list of the songs, but a large majority are from yuhei komatsu and crep. All the vocal songs are from Losstime Life



And yes, I agree the story is a bit bland and uninteresting at parts. Sorta wanted to make a game that's not too tolling on the heart and is perfect to unwind after a long day at work. As of now, VN basically  falls into the "moege" genre.  


Moege (萌えゲ) is a visual novel that focuses on cute characters, usually cute girls, and the art style tends to be cute.
The term Moe (萌え) literally means sprouting or budding in Japanese. And refers to the characters that evokes feelings of affection or excitement due to their innocence or cuteness. The term is very often used to refer to cute characters. As I said, Moege visual novels primarily features that. The story of a Moege visual novels tends to be very light-hearted, even the conflicts in them, if any, tend to be light. They are the Gochuumon Wa Usagi Desu Ka? of visual novels world.


I'm not too experienced in writing conflict in stories, but I learn over time! The aforementioned small conflicts do give way into more substantial buildup past chapter 9, but I am still working on that part. In the meantime, might I suggest reading chapter 8...  🎵

I will work on threading more hints on the conflicts in the earlier chapters and enhance it with voice acting.


Again, thanks a bunch for your notes and feedback! 😸

hey thanks for being here over past months


development is slowing down at the moment because it's summertime, but i am still working on it, rest assured 

Hello, I am already using those in the game, thanks anyways 

Unfortunately, it's far from finished. However the demo has been greatly polished over the previous iteration, thanks to the feedback I received then and now. 


I joined the previous edition of Feedback Quest around a half year ago, and I believe you did submit immensely helpful feedback then, big thanks for your help👌

he done it 

be patient my friend... I cannot give an exact date but it will be out very soon...

I am getting more voice acting and improving the story in that time...

Thanks for checking us out again! It was pretty fun watching your playthrough on Twitch

We'd definitely get a new cafe background and food CGs, but our budget is pretty tight, so expect for them come once I can gather enough funds to commission an artist. 



Also, this is what's different about the Montreal-style bagel:


 In contrast to the regular bagel, the Montreal-style bagel is smaller, thinner, sweeter and denser, with a larger hole, and is always baked in a wood-fired oven. It contains malt, egg, and no salt, and is boiled in honey-sweetened water before being baked🥯

Here is it, my technique does differ slightly but it should work for most ppl ❤️




Thank you for your kind words, I'll look into the issues you mentioned, esp the "continue" button one 

i remember seeing you in previous jams, good luck on your submission too :D

I am still working on a list of individual tracks used and download locations, that will come out with v7.05

In the meantime, most tracks in the game are sourced from https://dova-s.jp/ 

as mentioned before, the base game will be free ;)


the map movement system is still in brainstorm state, and may or may not be implemented. If it is, I will definitely keep accessibility in mind

gotcha, I’m working on smoothing out auto mode with self-voicing, it is indeed a bit wonky. Can I ask if you are able to advance past that scene using other means?

soon, very soon. Just polishing up the demo and getting some new art.


Thank you for livestreaming the game 🙌


ライブストリーミングありがとうございました 🙌

The base game will be free forever! 

There may be paid extra downloadable content in the near future, but those won't cost more than your typical day's worth of bus fare, so fret not.

Hello, the game is using the Ren'py engine, which comes with built-in self voicing. https://www.renpy.org/doc/html/self_voicing.html

When in game, press the v key to activate it, or shift + a to open to open the accessibility menu, which also has a self-voicing shortcut. If you've already downloaded the game, can I ask if it functioning as intended?

Regarding image descriptions, they are planned, and will likely be implemented in the next demo version, v.7.05, which is coming out in early 2024.


Thank you for your interest in the game! Gotta support everyone from our fanbase :D

Thank you, everyone! It's been fun playing other games, watching the streams, and seeing the feedback!

I've gotten some truly valuable feedback thanks to everyone and the Feedback Quest jam 🤗. I  will incorporate your suggestions into the next version of Ikimashou!


Thanks for your word! Improving the writing, getting more Japanese VAs, and more art is just some of the things on the agenda. 

I post on Twitter every now and then, and I sometimes post updates on my own itch.io page. Feel free to follow :D 


https://twitter.com/bagelpoutine

https://umineko-chan.itch.io/lets-go


ps, have you reached the scene with the holiday singing in chapter 8? 

Yeah, I admit the prologue is a bit of a mess at the moment, since it was made very early into the development of the game (q1-ish 2022), and not reflective of my newer writing nor the plot of the story 😅 Unfortunately, I guess first impressions matter! Right now, I am working my head off rewriting and polishing the prologue thanks to yours and everybody else's feedback.

I'd take up your offer of assistance regarding the story, but I encourage you to play beyond the prologue of the game when you have time, so you have an idea of my vision for the game. 


Again, thanks so much for the candid feedback and remarks 👍

heey, thanks so much for taking the time to review the game!


Indeed, I am a bit conflicted on the prologue of the game. It’s mostly comprised of my older writing and I’ve considered axing it entirely. Thanks for your feedback regarding the pacing, I too felt it detracted from the main idea of the story, and gave the game a too slow of start.


Regarding your suggestions, both of them exist within the game settings, under different tabs.

You can change the text auto-forward using the slider below “this is a text sample.” 

You can change the audio of the game in the “sound” tab in the middle. I will update the UI to make it more obvious thanks to your feedback.

I isolated the bug and removed the "konami listener", thanks for letting me know!

I'll be pushing out a new version of the game with the bugfix. If you're still looking to read further into the story and be able to save your game, feel free to download the new version!  will let you know once it's out.

I have to ask, were you able to successfully save the game at any other point in time?  Or was this a hard error and you weren't able to save no matter what? 

Indeed, but I don't really mind since this is a game jam just for fun. I also saw that your game submission fell victim to the same thing, so I wouldn't worry too much about it.


Again, thank you from the bottom of my heart for your support ❤️

Ah geez, another one… I am familiar with this bug, it stems from the game being unable to save the state of the keybinds.


haven't really gotten a good opportunity to replicate this bug, but thanks for reaffirming that it exists within the code.

will be squashing it soon 🐞

you found it, didn’t you?

hmm so that bug isn’t an isolated one… I’ll take a look into it, thanks for the report.

no problem, thanks for spreading the word!

you found the extended prologue 👀... i didn't really have the time to proofread it, thanks for pointing those out 

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no worries at all, one of my main goals is to optimize the game to make it more playable for lower-end PCs, something that I've had mixed results doing/testing.


gotta support everyone from our fanbase, no matter what PC they have :D

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The ram and cpu meet the minimum, but your GPU may be causing the issues, for it seems to be very old. Given the fact that the scene you posted uses renpy's model based rendering to color-correct and apply effects to the sprites, I think it may not be playing well with your gpu. I will definitely be adding an option to disable the color correction and sprite effects since it is gpu-dependent.


In the meantime, have you tried integrated graphics, pressing shift+g using the ANGLE2 renderer, or the 32-bit version of the game?


I apologize that ikimashou is a pretty resource heavy vn, and that I overlooked the folks with lower-end PCs. I'll be working on troubleshooting this, thanks for the reportCDN media

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I cannot replicate either one of these bugs,

The first one seems to be either a display issue on your end, as it works perfectly fine on my single-screen laptop, or a issue with renpy not loading the code quickly enough, since the sprites and backgrounds are cut and resized on the fly.

 Not sure if fullscreen or windowed mode causes it, but do keep me updated on the fix you requested from that other person!


The second one is definitely a bug, but a rather isolated one, for it works fine with my laptop. I suspect it may also be a bug with system locales and it messing up the code/filenames in turn.


If you don't mind sharing, what are the specifications of your system used to play the novel? Thanks in advance   

Right here, I guess! Thanks :D 

Hello 👋 


The demo is now out! Thank you for your patience! 

Don’t fret, it will appear very soon…


i’m working on getting voice acting for Claire, once that’s out of the way, the demo will be released, and I’ll personally let you know by replying again :D

Try again later if all the servers are stuck on connecting, they will auto restart under prolonged heavy load

Thanks for your following and kind words, I'm giving this project all my love and tender care 💗


here, have a picture of fox-eared protagonist ⬇️


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Sooo, I'm the developer of "Ikimashou!" a moe slice-of-life visual novel set in Canada. I'm combining Japanese visual novel features such as voice acting, a cute anime art style alongside beautiful backgrounds, with a familiar Canadian setting. Essentially, a slice-of-life visual novel set in Canada, with a super-moe coat of paint over it.

I’ve been working on this project for about a year now, and have finally released a playable demo version! You can get it at the itch.io link here: https://umineko-chan.itch.io/lets-go I am seeking feedback as well, since I’ve received very little so far; Please share your thoughts on it!


Below are some screenshots and artwork.



Not available in Japanese yet, this is a proof-of-concept localization.