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A member registered Apr 19, 2021 · View creator page →

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Kinda. I noticed that and meant to go back and make sure the rope broke but I lost time trying to stop the clipping through platforms (you initially went straight through them if you were swinging). 

I honestly didn't think you were being harsh, just pointing out flaws, and that is absolutely fine and to be expected. 

The idea is that when you switch one character freezes and the other can use him as an anchor point, it's the only way up to the next platform. I've just done an awful job of conveying the idea (based on the comments).

Really fun. The fling is very satisfying once you get the hang of it.

Really nice and precise design. Great job!

Loved it. Really great mechanic!

Looks great and has a cool concept. Movement feels clunky though, would prefer it too be smoother. Very in keeping with the frog character though.

Thanks for playing! You're supposed to be able to switch mid swing. The collision was a nightmare though, you're right. It's the first thing I'm revising! Honestly, you should see the mess I wrote! Lol

Thanks for playing! The controls need some refining I agree, it took me way longer than I anticipated to get the rope swing working and i couldn't get it any smoother in time to submit. I guess that's always the way with jams though!

Good fun, hectic shooter. Lots of potential.

Great fun, if the shape rotation was on the mouse scroll I would play this a ton. 

Great look, smooth movement and an  interesting theme. Excellent sound as well.

Good fun. Would like to see it expanded, with longer chains and more actions to really push the puzzles.

Really nice! Great ideas here that could be extended into a larger project.