discord. You can find me at Uneven Pixel#5434
UnevenPixelStudios
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...No ScreenShots... Too much college to squeeze in the screenshots. BUT UPDATES!
I have added a boss fight, more enemies, a more tighter control system, a combo system, and fixed some bugs. Will most definitely have a game ready by the end of this jam. Just trying to squeeze as much as I can into it until the due date. :)
Stay awesome everyone!
Unfortunately, no screenshots. But I have an update nevertheless!
I added a lot of gameplay, including the final, but not concrete, design for the level generation system. I also fine tuned the controls to the point where I am happy with them, along with adding controller support. I made sure that the 3 weapons in the game work the way I envisioned them, along with balancing them for what is in the game currently.
I added three enemy types as well. I have crawling enemies that move along the sides of the level on the walls, a flying drone that shoots your from above, and mounted machine guns on the walls that will fire in a straight line towards you.
Again, HOPEFULLY I will make time for screenshots so that you can see how the game looks at this point.
I believe your second variation looks the best of the three, although if you are going for a NES styled game, i'd say that the third one is better. The first doesn't look like he has a front arm on first look, and also looks like he is leaning backwards for some reason.
For the sprite sheet, cell 1x4, is that a climbing sprite or just a hanging sprite? It would be cool to see the character climbing walls in some way, although that is up to you and how you want the play style to be.
Ok, at one down, and I,have a good idea of the direction this is going. I have abandoned the original ideas of the artist, and have opted for a more Arcady, action game. Levels will be procedurally generated, with a plethora of weapons at your disposal, along with monsters, and bosses.
I have already built the level design engine and the player movement, gunplay, and progression through the levels of the void. I also created a main menu and an beginning splash screen section. All sounds and music are accounted for.
Hopefully tomorrow I will have screenshots, and/or GIFs to show off, but until then, happy jamming!