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UnitedEvening

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A member registered 4 days ago · View creator page →

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I really enjoy this game alreay. From the smooth UI, to great visuals and fitting music. This game feels already pretty polished. This has so much potential, especially considering the scalability you can achieve with new cards or more maps etc. I'll definitely keep an eye on this game as it has great potential! 

Hands down, the best game we've played in this JAM so far. 30/30 Stars. The detail of the tank having the same firerate speed as the drums is crazy. Exceptional art. The bosses are gradually becoming harder and are easy to learn. You really deserve to win a prize for that piece of art. 

We'll kindly hand this over to Mr. DEREK. Player feedback is our top priority for the next update, and we'll definitely make the game even more exciting and enjoyable to play. We'll also work closely with Mr. DEREK to fine-tune the level of challenge and ensure a balanced experience.

Thank you very much for your feedback, sir!

Really awesome art and sound design. Well done!

Great Idea and well executed. I just had some troubles with the first boss sometimes, because the random table generation spawned it on the other side of the room. Nevertheless the game has great potential to be part of a bigger office game, could be a nice mini game.

Good concept and easy controls. Unfortunately, I had no sound, which made the gameplay less enjoyable. However, I was still hooked for a few minutes. Keep it up!

Cool game, I really like the pixel art. The spin approach is good, I just had a little trouble sometimes cause I was focusing the wheel too hard, loosing track of the boss. But maybe that's a me issue :D I think the game has a lot of potential with a little bit of extra love. 

Actually had way more fun than I thought. Played first round and rolled around, second boss I found out I can place slime for more stamina. Awesome little game. SNAIL GOES WROOOOOOM! Controls are really smooth! 

Really good game, I can see myself playing this game again without the context of a game jam. I was having a blast playing it and when I just wanted to have a quick peak into it, I caught myself playing almost half an hour. Amazing job! 

Cool small game, really love the doom look!

Visuals are stunning, I really loved how you found different ways to implement a spin/rotation so it doesnt feel so repetitive!

We used Unreal Engine 5.5

In our Mind we planned that the boss fight should be 3-5 minutes. We calculated the HP but we did not think about that the player needs to move from time to time therefore making the bossfight way longer :D What do you think about the mechanic itself? 

Ye, unfortunately we had no more time left to make the boss more complex in terms of abilities etc. We plan on having the boss to cast specific AoE abilities that forces the player to keep moving. So the pillars will guard the player from the fireballs but not from other abilities.