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The Spinning Wheel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #73 | 3.632 | 3.632 |
ART / VISUALS | #80 | 3.921 | 3.921 |
Overall | #95 | 3.395 | 3.395 |
CONTROLS | #96 | 3.342 | 3.342 |
BOSS DESIGN | #129 | 3.289 | 3.289 |
FUN | #186 | 3.158 | 3.158 |
SOUNDS / MUSIC | #211 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
attack and cast spells through the ever spinning, upgradable action wheel.
Did your team make the majority of the art and music during the jam?
Music was made beforehand. All the art and most of the sound effects were recorded during.
If not, please link to any asset packs or resources used here.
https://alkakrab.itch.io/270bundle
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Comments
I really like the art and the implementation of spin in this game, but I'm not focused because I have to see the spin and the boss at the same time (maybe I should practice more)
I really like the art and the implementation of spin in this game, but I'm not focused because I have to see the spin and the boss at the same time (maybe I should practice more)
Very cool game! I like the visuals and the style. Making the player split their attention is a difficult mechanic to pull off - especially in a boss rush, where the player doesn't get much practice with the controls. I think you pulled it off, though. I found myself playing it like a sort of rhythm game.
I couldn't make it past the second boss, though. The first phase has this really fast dash attack that hit me every single time - I couldn't tell when it was coming, and it was too fast to avoid. Then, in the second phase, I felt like the axe following me around put me in some unfair positions, where I couldn't dodge the axe, the boss, and the boss's flying fist attack all at once.
That said, though, this is one of my favorites of the jam so far. Great job!
The visuals set a nice ambient, I really like the aspect of the game, the animations are fluent and moves feel smooth, I like the mechanic to use the roulette as a way to pick attack, I could maybe advice to use a simple attack for the gaps the roulette has so that its not having empty spaces, but its good as is too, I like overal the whole game, I rate graphics, mechanics, and fun the most, but all is great really, also, if you have some time, please, rate my game, thanks!!!
for real
i give up with this game
The multi-tasking between dodging, attacking, and looking at the wheel was definitely quite the challenge! When I was finally able to get the combos going it was super satisfying, love the concept.
I love the drawing.
Please rate mine when you have time
I like the way the theme has been implemented here. I think its clever and gave the game a unique challenge. My biggest issue (and may be a skill issue) was I spent too much time focusing on the wheel - it was difficult to focus on the actual fight. I wonder if the wheel could be repositioned or have a different UI option.
A tad difficult for me, but I am not the greatest of gamers tbh. I think the game is very good, it rewards skill over spamming, which is what I do xD, and that's great, this game knows what it wants and it works and expands on it. The art is very nice, chef kiss, and I love the dash effect. I also really like your take on the theme, with having a wheel of fortune that is customizable in the slots and those slots also have a different size. The HUD is simple and easy to read and doesn't block anything going on the screen, which is a huge plus for me. And the SFX and music is top notch.
Good job over here
With more skills, more varied slice sizes and some more arenas could easily be kino. It's not for me since I'm bad at games, but there's an audience for this game and I'm sure they'd love it.
The song change when the skull goes to phase 2 is very good and this has nothing with the game, but the logos of the creators at the end are pretty cool too. Made me want one like that, like I'm bateman in that one American Psycho scene.
I like the spin theme implemented in this games. Really had to focus on the wheel and strategize the next attack. Fun game.
I really liked the game, I just do not like platformer style with space for jump like you did, the rest was awesome though
Hey what a neat game you got there with unique mechanics! I couldn't get far while with the ability wheel timing and trying to dodge, multitasking. Congrats on submission, and good luck!
I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
The game is very responsive and visually well put. A couple things I found out to be frustrating for me like waiting for the right skill on the wheel or not seeing the boss life bar.
Cool idea and its well implemented!
I really like the visualization and feel of the roll—it's very well executed. Overall, it's a cool concept with solid implementation! The wheel mechanic is well done, but it feels like it's missing an additional mechanic for full control. Even so, what you've accomplished within the given time is impressive! Great job!
Cool game, I really like the pixel art. The spin approach is good, I just had a little trouble sometimes cause I was focusing the wheel too hard, loosing track of the boss. But maybe that's a me issue :D I think the game has a lot of potential with a little bit of extra love.
Really cool game, it have a really good aproach of the theme. I like it
There's not much missing from this game to make it really great! First of all, the pixel art is top-notch! The idea of the wheel spinning on its side works really well, forcing us to concentrate on all sides. You have to pay attention to your movements, boss attacks, the spinning wheel and the opportunities it offers. All in all, very good stuff. But I found it too difficult. Even in easy mode! I gave up on the second boss, because I couldn't anticipate his dash and ended up dying over and over again. If the bosses were a little less frantic, gave us more warning of their attacks, and gave us more time to act, then the game could really be addictive.
In short, crazy potential!
The combo wheel concept was a little bit hard while also trying to dodge the guy, but it as a new concept for sure.