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Unreasonablimp

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A member registered Aug 27, 2022 · View creator page →

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Hehe, a week isn't just a week. 😉 Different people can have very different amounts of spare time to spend on such things.

Anyway, thanks! 😀

Very well made.

Good, creepy audio and visuals. The use of tall grass where enemies were harder to see, was very effective. The occasional muted "boom" with a swaying camera fit perfectly too. The slow walk speed was a bit painful at times though, and the aiming felt a bit unnatural.

Very charming, and very hard. I gave up pretty quickly, but I liked what I was able to play! :)

Very interesting take on the "balance items" interpretation, presented with a characteristic and consistent visual style, humor and charm. Full of surprises, and I didn't even get that far.

My one complaint is that it wasn't clear to me that the brick you can balance stuff on is a brick you can balance stuff on. I thought it was a hole/slot in the wall for me to put stuff in or something like that, and spent a while confused. Then again, perhaps I missed a part of the description or dialogue.

Seriously impressive stuff.

Very interesting take on the "balance items" interpretation, presented with a characteristic and consistent visual style, humor and charm. Full of surprises, and I didn't even get that far.

My one complaint is that it wasn't clear to me that the brick you can balance stuff on is a brick you can balance stuff on. I thought it was a hole/slot in the wall for me to put stuff in or something like that, and spent a while confused. Then again, perhaps I missed a part of the description or dialogue.

Seriously impressive stuff.

Really nice game! The charming and somewhat eerie visuals go well with the music, and the puzzle elements work well.

I was unfortunately unable to get this to run in my browser (Vivaldi/Chromium on Linux).

The thumbnail artwork made me very curious to try it, though. :)

I was unfortunately unable to get this to run in my browser (Vivaldi/Chromium on Linux).

Nice game!
The art and sound all fit nicely together, and movement felt natural.
Some of the powerups lasted so short I'm not sure I got much use out of them, but the P powerup was fun, shooting bullets like crazy. :)
I do wish it ramped up more quickly. I felt I had played for a very long time without any difficulty. When the lights shut off I was surprised there was still something more to see – and the game might have been more fun and challenging had the lights switched off earlier.