Play game
Jumping Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #12 | 3.577 | 3.577 |
Controls | #14 | 3.500 | 3.500 |
Accessibility | #15 | 3.077 | 3.077 |
Overall | #28 | 3.159 | 3.159 |
Audio | #30 | 3.154 | 3.154 |
Originality | #32 | 3.038 | 3.038 |
Graphics | #47 | 2.962 | 2.962 |
Theme | #49 | 2.808 | 2.808 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
cute and funny, but man the difficulty escalates quickly !!!
I really loved the cute aesthetic of the game. I managed to get 8 gold and 1 silver. Awesome!
It was a challenge to even get to the PLAY button lol
The menu is "playable" only to help you get used to the jumps before the game starts, but it's not supposed to be hard, isn't your setup in 120Hz by any chance ?
Hope you still could enjoy the game !
No, I'm just really bad at games lol
Very charming, and very hard. I gave up pretty quickly, but I liked what I was able to play! :)
This is a fun take on a mouse-only platformer. The art style is very cute and fits with the simplisticity, and I approve of featuring a slime as the playable character. The game is a bit on the harder side, but. I definitely enjoyed the challenge. Although, some of the levels feel like precision platforming (especially that one thin and vertical level) which is not as fun when you have to essentially guess the trajectory. On some levels it is also easy to land on the wrong side of a falling platform which makes certain jumps impossible. The levels are fairly short though, so they're not a huge deal for me.
I don't know if this is intentional but you can sometimes collide with the side of the falling platform and end up getting recoiled (or you just sort of stick but eventually fall to your doom), which is inconsistent with them only having collision.
All in all, this is a great game, nice work!
Thanks a lot for playing and for the constructive feedback !
Sadly, the collision on the side of the falling platforms is a bug I couldnt fix. I also come across a bug that doesnt trigger the fall of the platform, I think it is due to the position of the detection area.
I'm glad you enjoyed it !
It looks really cute and the music is great and I really loved the title wipe as you go down into the starting room but for some reason I can't seem to jump high enough to escape the starting room.
Wow that was a cool concept, but so hard to play!
A platformer with no keyboard controls is an interesting take on things. But it was very hard to time things right and I wonder if we need mid-air jumping to rescue the player from a fall sometimes?
A minor note: the music was too loud for me and I would have liked more control over that
Thanks a lot for playing and for the feedback ! I appreciate it very much !
I did try to allow mid air jumping, mid air charging and even slow motion while charging on floor to add accuracy while the player was standing on a falling platform, but it felt entirely different from the final result. I did realize it was hard to time, but it only bothered me in the level with the camera following the player on the Y axis (which is why there is only one of theme), I didn't necessarily see the difficulty to time as a threat to enjoyment, as levels only require a few jumps ; did it frustrate you ?
Sadly, accessibility would have been the first thing I'd have improved if I could have used the bonus week time :/ Hope you still liked the music and didn't get sick of it because of the volume !
It's cool you tried all these different options. I can't say what would _actually_ work better. Still a great concept and nice to see a change from the normal way of doing platformers
7 Gold, 1 Silver, 1 Bronze, 40k points.
That was extremely difficult but possible. I found the difficulty both frustrating and enjoyable! I really felt motivated to get to the end.
My only complaint is that I wish I had had a little more room at the borders for my mouse. I found myself moving the mouse off the screen at times on accident.
Very cute but challenging game. Great job! :)
Thanks for playing, and for the feedback !
I did find it to be an issue too, it honestly didn't cross my mind at all during development. I'm happy you enjoyed it enough to take the time to finish it !
Pretty difficult, enjoyed the game quite a bit!
Very nice and soft game, I like the music and overall cuteness, even though the levels are pretty hard. ;)
I would change the speed of the jump to be much faster.
Thank you for playing and commenting !
I did try twitching the jump speed for a few hours, but late, and had trouble setting it up so I had to go back to this version ! I even hesitated to allow the player to start charging the jumps while in air, but it wasnt coherent and I decided not to.
I appreciate the feedback :)
Nice game! I think your game's visuals could benefit from a constant pixel scale, which is achievable by adjusting the viewport/ window settings (and import settings for your images).
Had a lot of fun playing this. Had some trouble on the third or fourth level with the falling platforms. But solid game, great job!
Hey, good job putting this together in one person :) Unlike us, you went for a reasonably scoped game for the jam.
Note that physics are dependent on frame rate in weird way where my jumps are too small on 120 Hz, I had to set 60 Hz in order to progress with the game. I’d expect they be bigger cause you didn’t take delta into calculations, weird… I think the game is only playable on 60 Hz systems.
Argh, well, that sucks... I did use delta for the jumps so I wonder what I did wrong !
Thanks for playing !
I had a fun time playing the game and the idea certainy has a lot of potential in it. I would love to see this being more developed! The audio was very fun and it reminded me of my childhood as well.
Although besides that I feel like the level design and how the difficulty ramped so fast kinda limited the enjoyability for me. That being accompanied by how you can jump through some platforms but not others was confusing.
Thank you for playing ! I agree the difficulty curbe is brutal, but I sadly didn't have time to work during the bonus week and couldn't add levels to adjust it. Every platform is supposed to be one-way, you may have encountered a few bugs !
Thank you for your kind words, I appreciate it !
The game was a lot of fun! The controls and physics mostly worked well, although I noticed that if I landed on the very edge of a falling platform they wouldn't actually fall even if I completely stabilized on it. I may or may not have used that to my advantage.
The sounds, graphics and gameplay all fit together very well, great job! My final score was 41000.
Thanks a lot ! I'm not even mad about the bug use of the platform, if you manage to get just right on the edge every time you deserve to win.
Thanks for taking the time to finish and comment it, it's very appreciated !
This was pretty fun! I didn't beat it, and dropped off on the level with the low spike ceiling after trying it a couple of times. Still enjoyed most of the level designs up until that one. Nice work on this!
Thanks for playing, I'm glad you enjoyed it !
I actually almost deleted this level, I found it to be more frustrating than the other ones, but decided not to, hope it won't be a stop sign for too many players !
When I first looked at the thumbnail and the main character I tough that the game was going to to be easy, lol… This was my best score:
Really challenging, died a lot, but the controls didn’t feel bad. Had a lot of fun :D!
Congrats!
Thanks a lot for playing, and nice score !
If I had more time, I was hoping I could make more levels to have a smoother difficulty curbe, but I sadly couldnt work during the surprise bonus week.
I'm very happy you had fun with it :)