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Phaser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #45 | 2.550 | 3.250 |
Theme | #53 | 2.550 | 3.250 |
Controls | #55 | 2.353 | 3.000 |
Accessibility | #61 | 2.059 | 2.625 |
Overall | #64 | 2.129 | 2.714 |
Audio | #65 | 1.961 | 2.500 |
Originality | #67 | 1.765 | 2.250 |
Graphics | #67 | 1.667 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was the most fun game for me! I really like games with a dynamic movement system. I'm not a speedrunner, but in such games you really feel like someone like that and you feel freedom. I highly recommend playing "Hover" where it's just amazing running in a futuristic open world ;)
Not bad. The game needs a lot of work still. I really like the phasing mechanic. The gameplay was a little weird. The spinning platforms need a rework. You might want to try to add the velocity of those platforms to the player when they are on a spinning platform. This is what I did in my own game.
Very challenging game. Managed to beat the first level, but the second level's spinning platforms made me a little dizzy.
The platforming was a little bit slippery, and I had some difficulties seeing the active platforms versus the ones that were phased out.
Game ran find in Chrome for me. :)
I was unfortunately unable to get this to run in my browser (Vivaldi/Chromium on Linux).
Interesting game, I dig the phasing platforms and the running mechanic is neat. Some of the features in the game I find to be unintuitive, like for instance if you don't land on the farther side of the jump pads you can't reach the next platform, and it took me a while to figure out how the "walls" work (it would have made more sense if the planes shared the same color as the platform that will be activated), since I have to pause and think about what blue and red means, and that affects the pacing of this game which seem to center around going fast. Some of the cycles also feel really awkward to deal with.
Cool game, could benefit from a bit more polish on the mechanics but nice and fun overall.
Alas I couldn't get this to run in browser :(
I tried Safari and Chrome but neither was happy to play - probably not your fault. Godot has mixed results on Mac in browser
Sorry to hear that. It might have to do with the fact I used gles3.
Ah yes, GLES3 and Mac's does not play well in browser.
Not your fault though
Cool game! It's like Run but in first person. First person might not have been the best choice for a platformer though