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Auguste UP2015821

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A member registered Oct 29, 2020 · View creator page →

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Simplistic but well done. The overall design could've been better with the shooting being more clear and some music creating an intimidating vibe but kudos to whoever created randomized blood cells in the background.  Adds a little bit of professionalism

Definitely a unique concept! Took a bit to understand how to play. Personally, I think the movement is fine after you get the hang of it, but I just got a bit let down to find out that it's not a shooter game.

Either way, good job for the team and level creators!

Speaking of innovation, wow! A perfect way to go around the stereotypical space shooter scheme. The ability to visit planets definitely makes you look forward to the remaining game.

Thank you for not pushing me all the way back if I die in space >.> 
I do keep bugging out in a second planet if I jump on top of the monster, but not like I deserve to continue the game if I touch one :/.  A restart button is always nice to have to give a better feeling of polish, but overall, this must be my favorite game so far as those mechanics definitely sold me.

Frog fantasy, interesting. Yeah ngl he be looking kinda cute though. Original  gameplay, love the attention to sound effects.  I couldn't really prepare the jump on the right corner of the level so I am not sure if it's smooth everywhere else  but the game is definitely innovative on it's own

Really satisfying gameplay! Did make me confused on whether it is for a phone or desktop, but it didn't ruin the experience. Though vertical levels could've used some clear goal marker. But overall, pretty original take on a platformer! Nice work on the sprites.

GO MANTAI, GO MANTAI, GO MANTAI

This was honestly really fun to play, nice job!

:')

Thank you for a great offer :'). I just already spammed the unity channel in discord so much though.. The code and functions are there but I have no clue why it won't respond. At one point I only saw something on the console before it disappeared again 

Big honor to have it checked out, and a bit embarrassing. Idea was to have randomized boxes spawning one after another but my  Debug.Log("NewBox"); function did not want to work :/

Thanks for checking it out! Yeah randomized memes were supposed to spawn every time one lands buut.. I drowned in errors when there was no time left anymore :/. But didn't think about the run time, so thanks for the heads up again