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Vaksky

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A member registered Mar 12, 2024 · View creator page →

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Resolved! Thanks for the help (:

Just tested it and unfortunately still crashing ):

(5 edits)

I uploaded via dropbox here for the demo project. I removed your plugin so you can insert it yourself when downloading: 

Whenever you save the game you'll hear an error sound but don't worry it does save. Just hit the save block twice and you're good. I have to change that in the future so it autoupdates that you saved instead of seeming like it doesn't.

Also you can see what cycle each plant is on after clicking it once it's watered. You can also see the global cycle by talking to the red robot guy.


Edit: Just tested with VisualStella EventsMoveCore and it works but I would rather use your plugin because I feel like I can do a lot with boundries, and am unsure if Visual Stella will play nicely with my future plugins since I need their Engine_Core. Yours also looks like it takes up less bandwidth which is nice.

(1 edit)

Hey Ritter - I'm moving this from the MV thread to the MZ thread.  I removed all plugins and recreated the game + create a dropbox of it and a 5 minute video explanation/crash explanation. 

Link to the video and game are within the dropbox but I have your plugin in the dropbox so I don't want to post it here so anyone who didn't purchase it can't access it. Let me know a good way to send you that folder.

Take a look and let me know why you think this is happening. I did a test where I didn't use your plugin to spawn the event, and just through the event on the map and it works fine. The crash only happens once I spawn an event into the map with self-variables and the variables increase. 


I made a custom plugin where the self variable increases for every minute that passes in game (online or offline) so when I launch the game after a minute passes, the variable gets updated. Then if I go to another map, or just load from a different map, and re-enter the main map with the spanwed event, I get the crash. 


Did every test possible so I think it somehow has to do with your plugin, but I'm not sure why it only crashes with spawned events and does not crash if everything is the same and the event is not spawned. 


 See video in dropbox folder for a walkthrough and let me know if you want to communiicate with me outside of this site. My discord is Vaksky I'm also happy to tip if you can figure this out, just let me know (:

Here's the link to the video https://streamable.com/rsm86l

As far as the link to the game, let me know the best way to send you that file. Thanks!

(1 edit)

Gotcha.

To yourself any anyone reading this, I meant to post this in the MZ plugin, not the MV plugin. 

I will try to get that to you that information and video later today after work and will repost in the correct thread. My apologies for the wrong thread.

I'll do it on a fresh save with only those two plugins and will send over to you later today (: Your activity and willingness to help is incredible. Will see if it's a deeper issue, my brain is definitely confused by this one haha

(2 edits)

Hi Ritter - I have a question.

I am using the Hakuen Studio Self Variable Plugin and have added increasing time-based Self Variables to spawned events and use your plugin to spawn these events.

The plugins work flawlessly together as long as I don't leave the map where I spawn your event. 

If I leave the map and re-enter the original map where the event has spawned, I receive this error. 

https://imgur.com/a/1zqg2Ho

Example: 
I spawn your event. I leave the map. I re-enter the map and game crashes. Game doesn't crash if self-variables are not enabled. 

Any idea why this is happening, or is this something I should reach out to Hakuen Studio about?

Game works fine if events are not spawned using your plugin but are already placed within the map. Crash only happens with spawned events.

Hey does this also work with more self-switches, or only for variables? Is it possible to add additional self switch support like the yanfly plugin?

I accomplished this using your advise. Thanks much Ritter!

(1 edit)

Thanks much!

I also noticed issues when I try to spawn an event ontop of an existing event. For example, if I spawn an event above me, and nothing is currently there, it works fine. If I try to spawn an event on top of myself or on top of an existing event, the event i'm trying to spawn doesn't spawn. Any ideas, or is this intended?

Anyway to fix this? Not sure why this is occuring.

Awesome plugin!

Question: How do I spawn an event in front my my character's current position? 

I tried $gamePlayer.frontX() and $gamePlayer.frontY() but it didn't work ):

Fabtastic plugin and animations! This was a very easy to use fishing system and the creator has been very helpful in helping me understand how to maximize its use.