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if it isnt too much of a bother for you, do you think you could explain to me how you go around doing the decal/emmisive textures for the suit assets, ive tried it myself and i cant seem to get it to look as good as yours

Is it a handful of custom-made alphas you compiled in photoshop, or do you use a handful of layers to achieve the desired final look?

In Resonite, I use the emissive texture to give the suit its, well, emissive effect. Set up an orange tint to it, like in the images.

If you're asking how I actually made them, I make all my textures in Substance Painter, where it lets you paint the material directly on the mesh in 3D.

yea thats the issue im running into, when i try replicate the look in substance i cant seem to figure out how to managed to get such clean looks for the decals, is it just a really llong painstaking process of lining them up just right?

Since it's an emissive map, it's probably not necessary to edit the base material in Substance Painter? Just put it in the emissive texure in the emissive slot (where ever that is in Unity if you're not using Resonite). Then tint the color of that emissive, rather than the Albedo itself.

i was more meaning the actual creation of the decal itself, you seem to make them out of a variety of the substance alpha's, basically what im running into is i cant seem to figure out a good way of getting them to be straight and allso in line with eachother in a predictablle replicatable way

allso ive just realised that the Blend file for the outfit/hood doesnt have the zipper model, i had originally thought i mustve accidentally deleted it from my copy of the blend file, but it just isnt in it at all.
is this a mistake or was there some sort of issue with getting the zipper model to work with the dragon model?

You hold shift in SP while painting to paint a straight line. And in symmetry mode if you want the line to appear on the opposite side as well.

The Kuda Dragon Late Outfit doesn't come with a back zipper, due to the fins/spines running down the back.

sucks but understandable, wouldve still been nice to have it for people who's dragon models dont use the spines 
thanks for the tip regarding the decals too , just wish the path tool they added had snapping like the brush does, would make doing this alot easier