if it isnt too much of a bother for you, do you think you could explain to me how you go around doing the decal/emmisive textures for the suit assets, ive tried it myself and i cant seem to get it to look as good as yours
Is it a handful of custom-made alphas you compiled in photoshop, or do you use a handful of layers to achieve the desired final look?
Viewing post in Kudalyn Dragon Latex Outfit & Hoods comments
allso ive just realised that the Blend file for the outfit/hood doesnt have the zipper model, i had originally thought i mustve accidentally deleted it from my copy of the blend file, but it just isnt in it at all.
is this a mistake or was there some sort of issue with getting the zipper model to work with the dragon model?