First of all thanks for playing the game and for the precise feedbacks.
This are the comments that everyone should post under a jam game.
Death animation and the area of the dragon enemy were all ideas that we had, and I can add that we even have the UI indicators for the last direction of the character for better explain why you can't spawn the copies sometimes and a UI indicators for where the rays of the dragon will hit in order to not get surprised by the rays.
But we were unable to include in the project before the deadline.
Like I said we still have to learn a lot about time management.