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Jumpers Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #36 | 3.458 | 3.458 |
Graphics | #101 | 2.917 | 2.917 |
Innovation | #102 | 2.625 | 2.625 |
Overall | #111 | 2.550 | 2.550 |
Theme | #123 | 2.375 | 2.375 |
Audio | #170 | 1.375 | 1.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/beghelli/jumpers-time
Challenge
Open Source
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Comments
beautiful pixelart love it!
Cool game, I like it, especially the third stage with the really convoluted platforms, very satisfying. Would be nice to have an easy way of navigating back to the menu view if/when you want to pick a different stage, as I had to refresh the page. Love the colours and the lil trees too. Nice job!
Reminds me of Jump King very well done. Awsome job!
Nice game. This could be a good casual game on mobile to pass time for a while. That level selection look so cool. I might implement something like that in my future games, if I can. Good job.
It feels good jumping and landing the combo jumps. With sound effects and some extra juice, this could be an addictive game.
nice job! I liked the jumping and it was challenging to land those jumps at the right time to get a low score time. I think other people already mentioned most of the things that would be nice to have in the game to make it more user friendly. Maybe an idea that could be more of a gameplay idea could be a powerup or temporary boost that could be grabbed. It could incentivize a player to hit combos in a certain way or take a certain path to get the fastest time.
thanks for the feedback! :) yes, I like the idea of rewarding combos. Landing jump combos is already satisfying but if the game rewards you for that it could be even more fun. Another game play feature I'm thinking about adding is an "economic" jump reward. The "economic" jump would be a jump that has a height as close as possible of the platform that the player is landing on. That way the game would reward players that can control better the charge time of each jump. The reward could be a momentary speed boost (both vertically and horizontally).
Nice simple little time attack game.
Cool game! I think the character behaviour is really fascinating and something I think you could look into develop further and iterate on! It would be cool if the player was notified of how many stars they have earned (if any) when completing a level, but that is just a suggestion if you want to continue developing :-)
Thanks for making this, well done!
Very fun to play. I like the game mechanics! Adding some particles and sound effects would be great. Nice game!
Really nice game, I had fun completing it, it would benefit from some music and sound effects though. Nice work!
Overall, the game is fun to play, and charge mechanics make for some satisfying “combos” (when you charge while falling down and then jump higher again. I think it could hugely benefit from adding sounds and some juice.
Thanks for the feedback. Yes, the idea is to keep working on it :)
Nice game! good graphics, and very good game mechanics. Although you could give the user a better experience if you give a choice to go to the next level or go back to the menu when reaching the end.
Good job, keep it up!
I'll do that. :) thanks for the feedback!
Great game! Very addictive! It would've been nice if the ball was pixel art, but the physics are amazing! Good job for using open-source TypeScript!
thanks! I will make that happen, but couldn't make it before the dead line :P Thanks for the feedback.
No music, also got to the end of the first level and nothing happend.
didn't had time to create the music or sound effects :) Reaching the end of the level stops your timer. If you press P or ESC, you'll be able to get back to the stage selection again and play another stage. Yes, it is not a finished game :) Thanks for playing! Just out of curiosity, what was your time in the first stage?