Thanks a lot for playing it and the kind words! Is there any part that gave you a lot of trouble?
Vennyhedgie
Creator of
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Heya DarkBloodbane, thanks for playing some more! This is really helpful.
1. The key purchase was indeed a bug, thanks for catching that. You could only buy keys if you had more than one already, which I'm surprised you happened to have when you bought them on the other spots. You should be able to buy keys once I post the update (shortly after this post).
That said, you really shouldn't need to buy keys. They were added sort of as a scapegoat in case I messed up a puzzle design in a dungeon so the player was never locked from progress, but in theory you should never need to buy keys. Dungeons have either the exact amount you need or sometimes an extra one or two.
2. You can't get the shield because you already have it, in fact you have it equipped in the picture. The first two shields are volatile, they can be lost, which is why there's more than one place to get replacements. (You just happened to find the one that's free!)
3. The jumping enemies were fixed in one of the updates. Once you update they should behave properly. If they still do weird stuff after an update, please post a screenshot of the room they're having trouble with, it would be greatly appreciated.
4. The time stop will temporarily disable any enemies that can become invulnerable like the Wizzrobes (wizards), Leevers (burrowing enemies) and Zora (fish guys). This is intentional as otherwise they would be frozen in an invulnerable state and you wouldn't be able to progress. They don't get killed however, just disabled, so returning to the room resets them. This is intentional.
5. I've tested this and found no issues. To clarify, only the Master Sword can destroy the white rocks. Were you using the Wooden Sword perhaps? The rock next to level 5 should work just like the others.
Again, thanks a lot for playing! Since you've progressed quite a bit, what are your thoughts so far? Also, if you have a rough estimate of how many hours you've played, would you mind sharing that?
Oh shoot! Yeah that's definitely unintended. In theory you shouldn't be able to get bombs until you find the bomb bags. But that was changed later in development after the item shops were made so I might've missed that. They should just not show up on the vendor until you have the bag. I'll add that to the list of fixes.
To answer your other question, the blue bottle is a health potion. You can't use it if your health is already full. You may also encounter a red potion that has 2 servings.
After many years of on and off development as well as a few debating wether I should make this publically available or not, I decided to publish my Zelda fangame: The Legend of Zelda: Fragments of Power!
Based on the original NES Zelda, it's created from scratch on GameMaker Studio (1.4 version, 2 wasn't even out when this project was started).
It tries to closely replicate the original game's mechanics. There might be some slight differences that the more exprienced players might notice, but otherwise I tried to stay close to the original.
However, this is a brand new quest with a new overworld and dungeon layout, filled with secrets and quite a number of dungeons!
A randomizer mode is also included though not recommended for a first playthrough.
Link: https://vennyhedgie.itch.io/fragments-of-power
A familiar look...
New inventory and equipment system. Now with 100% more item slots! (Sword is equipped to its own button!)
Hope you enjoy and any feedback is welcome, as well as any bug reports. A single person can only test so much!
Well to be fair I think nothing that has happened in the story until this point would be particularly distressing directly to the MC himself, other than getting attacked by the Effigy, or his first encounter with Asterion. Everything else in between is fairly casual and non-threatening in comparision so I don't see a reason why we would see a negative side of the character. He's just very pragmatic and I actually kind of appreciate his level-headedness.