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Violet Moore

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A member registered Oct 19, 2016 · View creator page →

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I’m so glad you mentioned singing bowls, that was absolutely the inspiration for the planets! Glad you enjoyed the game!

Thanks for the feedback! I’m glad you caught the hints, they were intentional :)

The atmosphere (haha) is incredible here, excellent work!

Frankly upset you made something so addictive when I have other games to rate! Excellent job

I actually said “oooo” out loud the first time I placed a planet, so yeah I really like this concept. Loved the way the music was integrated as well, and the level design really shone in the second half!

Good work!

Absolutely beautiful and a great way to incorporate both the theme and the limitation! Would love to see a version with even more strings 😄

Absolutely love the aesthetic you went with for this!

I sort of wish the camera control affected the gravity as well, but overall great entry!

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Thank you so much!!

We will remember Nora always

(Spoilers)

I ended up quitting early because games that access/claim to access local data stress me out terribly (especially when there's no warning and it's not made clear exactly what it's looking at), which means I think you achieved what you were going for!

I was really hoping someone would use this interpretation of the theme!
Great work!

This game is super cute, love the variety in the character design!

(Plus this is the only game I've seen so far in this jam that included the middle stage between tadpoles and fully grown frogs and I feel like that's gotta count for something)

The controls absolutely murder my wrist but I LOVE the interpretation of the theme.

The plane's hitbox had me a little confused, but the fact that I found myself compelled to keep playing until I reached the end means you must be doing something right :)

Great job!

Okay I may just be a sucker for a good pun but the text at the end was killer.

Overall pretty solid, I think. Jumping over the cubes was actually pretty challenging (though I might just be bad at platformers). 

I like that the game is 3D, but something about the way the camera tilts when the player jumps made me feel a little motion sick. I wonder if it would work better to have the camera be higher up and looking down on the player, but still having it follow them/tilt the same way it does now?