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Funky Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.364 | 4.364 |
Overall | #7 | 3.852 | 3.852 |
Enjoyment | #9 | 3.591 | 3.591 |
Use of the Limitation | #15 | 3.773 | 3.773 |
Concept | #21 | 3.682 | 3.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Photoshop
Use of the limitation
I created a platformer where you control movement through gravity changes instead of my moving a character
Cookies eaten
5
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Comments
Really interesting game! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
Fun if a bit hard! But very stylish, and funky!
One of the best playing games in the jam I've played so far. Nice production value with the art and music.
Suuuuuuuper funky and aesthetically pleasing. I looooved looking at this this whole time, and, man, the effects were GORGEOUS.
Lots of fun to play, nice work!
Thanks for playing, really glad you enjoyed playing through it!
Had a lot of fun playing. Great effects and visual pleasing.
Thanks for playing & the feedback!
This game is super polished and looks amazing, the soundtrack is great too. I just wish the camera was a bit further zoomed out, I found I often didn't have enough time to react to the level coming up. I had a lot of fun playing this though very nice work!
Thanks for playing and the feedback, yeah that's a really good idea I'll likely implement that post jam.
I do really like the background music and quite enjoy the game, but tbh by the final level I got a bit exhausted, maybe it is because of camera movement on par with screen rotation, but it felt a bit overwhelming, however, that is a really strong submission, definitely great interpretation for limitation. Good luck!
Thanks for playing as far as you did and thanks for the feedback, got a few suggestion from the comments on how to improve the game so might do a second version post jam.
Fun game, but it should show where the gravity is going, because it's pretty hard to control when you don't know where the gravity is.
Thanks for playing and the feedback, yeah a good idea something I might do post jam.
It is a bit hard to control, specially with a non-standard keyboard layout, but fun nonetheless.
I feel like rotating the screen is maybe not very useful, because it does not change anything and only confuses me when the keys no longer follows the visual direction.
The transitions between screens—from menu to play, and between levels—feels a little slow, specially for a game that makes you race against the clock.
The visuals are very well done, but they pale in comparison to the music.
The music in this is soooo good -i love the funky vibe of it all -the art is great and good use of the limitation too -really challenging but fun -awesome job on this! :D
Glad you enjoyed it, thanks for the feedback! I actually had my first proper playthrough of it all yesterday I found it challenging too but managed to get through all the levels back to back once I learned how to control my speed.
great soundtrack, and awesome visuals. over all very polished and fun. reminds me of the helicopter game or flappy bird with a bit of a twist and a lot more style.
thanks for the feedback, really glad you enjoyed it!
Feels REALLY polished and juicy, Really good art and sound effects :) Really good game!
Thanks for playing and the feedback, first jam where I wanted to put more time into the aesthetics and game feel.
pretty good
By far the smoothest use of gravity limitation seen so far. It is absolutely so much fun to play. Would have been more exciting if the gravity switch could have been relative to the camera angle.
Glad you enjoyed it, thanks for playing and the feedback.
Great job! I loved the art and the idea of gravity switches in four directions. It works really well!
Thanks for playing and the feedback
The art and level design in this game really stick out. The amount of content and polish is also really impressive. It was a subtle but nice touch to make the tip of the spike the danger point for the ball rather than the whole thing. Incredible game!
Thanks for playing and the feedback, looks like we played each others game at almost the same time.
Fun game. Good use of Limitation. Amazing art!!
Thanks for the feedback & for playing, just about to play your game!
Absolutely love the aesthetic you went with for this!
I sort of wish the camera control affected the gravity as well, but overall great entry!
Thanks for the feedback & for playing, much appreciated. Originally that was my intention but when I play tested it just wasn't very satisfying and caused a few other issues.