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Vince329

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A member registered Jun 12, 2021 · View creator page →

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This one's is a really fun one with a very novel concept.  It does get a bit tiring on my hands though that could be me not fully grasping the game's mechanics.  Art style is incredible and I really love the use of particle effects.  Decently challenging though.  One suggestion I could offer is that there be some period after you die so that you take a second to catch up and process what's going on.  Just warping to the checkpoint kind of leaves me confused.  And there should be some default sensitivity because I got confused at the start

But this is a great game for the game jam.

I like the idea of moving everything else but the player, and the difficulty gradually slides up.  The arrow keys move the browser, so it does get annoying trying to scroll back.  The checkerboard background is really tough on my eyes, and text that blends in to the background does not help.  There's also a point in around the 5th level where the enemy moves a little too fast for you to avoid.

This was a nice gem.  I like the feeling of cracking the fossils and being accurate about your swings.  The camera gets wild at times when using the blower.  Very nice and clean art style though, and good feedback

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I really like the ricochet mechanic, puts more thought into the strategizing of your attack.  The ability to use the corpses as cover is a welcome mechanic.  The jiggle on the UI does kind of bug out my eyes, and it's hard to tell when your enemy is dead.  Additionally there's some slide into the movement, which becomes a little unwieldy and kind of inaccurate at times. Overall though, I really like the concept.  And the music was definitely a bop.

kinda feel that the process to getting the trophies was a little too long and arduous to get, and the shooting could use some work.  But the voice acting was great, especially the banter between the two computers.  Not quite sure about the challenge, but having two options to feed or shoot the gopplers is nice.  Solid effort.

Game is fun.  The background kind of bugs out my eyes, especially when the player avatar is pretty small and you get lost in the chaos.  Music is catchy, and the idea of parrying the bullets is a neat one, if not all too original.  Wasn't quite sure when I was able to use the throw bullet mechanic, that wasn't really conveyed well enough.  But solid effort.

I really like the idea of the difficulty slider.  Bugs that I mention you've already listed, from enemies spawning on your spawn which lead to me dying fast, to some incorrect enemy placement.  Could also consider pointing the sword with respect to the direction that you're aiming. Overall though, this was a great effort.

Some of the enemies don't die like the first enemy.  Some extra hits could help alleviate the difficulty.  And the difficulty spike was kinda rough from levels 2-3.  It is pretty funny though and I like the animations on grandma.

Missing the player

Git Gud kinds of games are my favorite.  You have a great boss design here. Think that it does take a little bit too long to charge up, or rather I don't have a clear indication of charge.  Something like filling your sword with color can go a long way to signify feedback to the player.  Overall great work.

There's moments when I get stuck in switch blocks in level 6.

The rocket jump physics are a bit unwieldy, but i like the simple art style and music.  solid effort.