Play game
SkeleGirl Versus the Machine Uprising's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #26 | 3.556 | 3.556 |
Fun | #31 | 3.611 | 3.611 |
Topic | #37 | 3.889 | 3.889 |
Overall | #47 | 3.500 | 3.500 |
Design | #52 | 3.278 | 3.278 |
Originality | #56 | 3.722 | 3.722 |
Graphics | #84 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
Instead of using weapons to kill oppenents, you use their bullets against them
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really fun game! I've seen a few "reflect bullets" so far in this jam but this execution is very well done. I know the menu isn't important but I would have liked some improvement there. Even though the game can be quite chaotic at times and hard to control the direction of the reflected bullets, I had a lot of fun playing this and think it would be really fun to see this worked on more with the mechanic fleshed out a bit more for a better difficulty. Good job!
Pretty fun game with good music. Cool idea with using your dodge to pick up bullets and throw them.
4/5.
Really cool game design. The backround hurts my eyes, its almost pycadelic, I really dont like lines in a bullet hell, as it makes it hard to focus. The parry time slowdown is actually a negative imo, as it breaks your rythm. Pretty hard, and for some reason the bullets have diffrent behaviour when I pocket them than when enemy shoots me.
Game is fun. The background kind of bugs out my eyes, especially when the player avatar is pretty small and you get lost in the chaos. Music is catchy, and the idea of parrying the bullets is a neat one, if not all too original. Wasn't quite sure when I was able to use the throw bullet mechanic, that wasn't really conveyed well enough. But solid effort.
The tutorial is very important! A bit buggy, but fun game! the idea is cool and the visuals too! Congrats! ^^
Free rating :)
One of the best parts of a game is feel, and that's one of the first things I noticed here. The time zoom effect was great, and while others complained about the speed, I didn't really feel that. Great game!
I like it, but it is too zoomed out
I like it, but it is too zoomed out
Very cool game mechanics, but could be more well put. It's fun to play, but the difficulty and lack of objective makes you give up quickly.
cool idea! It's definitely a little buggy, but I think the concept behind this is cool. Could figure out the grab function, so I really just ended up reflecting everything back, which might really be all you need for this. With a little polish, this would be a really great game! Good work!
I'd appreciate if you could play/rate my game as well! :)
The game was pretty buggy for me, but when it was working well it was a damn good time. Really fun gameplay. I thought it was simple at first but kept discovering cool nuances that made the whole experience really fun! Nice job!
I loved the gameplay of this!! Very original concept, overall really liked the game! However, I did struggle a bit with the shield and the cooldown, it was a bit hard to block continuous enemy projectiles. I really loved the moment when time slowed down when projectiles were reflected though! Overall great work!
❄ Cute art and fun concept! catching bullets by dodging was kinda hard so the parry ended up being what I used most, and lemme say, it was a ton of fun and felt super satisfying. Nice Work
Very cool idea! In my opinion the main character and the enemies are too little and SkeleGirls moves too fast, but other than that I think it's great. The stoping time to redirect the bullets mechanic is awesome, and I also like the background music a lot. Nice job!
Sadly I find it very difficult to play not because of the gameplay itself but because the striped background hurts to look at. However, from what I did experience, the game to be an interesting take on the theme. I like that there are two ways to attack enemies (collecting bullets and parrying) which each have their uses. The player movement feels just right and the variation in enemies is great. Nice work!
The player is too fast,