Thanks! and yes it's the next thing on my todo list, I just couldn't resist putting it up as soon as I got that build done! It's been a long time coming for me haha.
Vininski
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Thanks, I do agree that mine drags too much at the end, my original idea was to have it end almost immediately after the "twist" but I suppose after spending so long getting the dialogue system working I felt the need to add more to it. I should have kept it short and sweet. After watching the playthrough of yours it proves the point, I think yours is perfectly paced and I to like the different take on the same idea.
The visual effects and sprites make for a really nice art style, everything is polished and feels complete but the menu while looking great, was a bit confusing at first, maybe the controls need to be moved away from the game setup UI elements to make that clearer. I also took a while to figure out the right moment to press to gain speed so perhaps a subtle visual or audio cue for accurate timing would be helpful? Nice to see local multiplaye to, well done.
Thanks, glad you liked it! I would highly recommend Godot, I only had a little experience with Python before trying it and it's been an absolute pleasure, quick, logical, clean and the documentation is so helpful. I can only speak to making 2D games with it but I hear the 3D is also great. Best of all its completely open source so no fees/royalties or features locked behind a "premium" paywall.