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VirtualOdyssey

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A member registered Mar 15, 2023 · View creator page →

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I don't think i got that far, how do you get past the red arrow

very fun game, with a good flow. unfortunately literally the exact opposite to the theme.

I really like the idea and the simulation is nicely done. Solid game.

audio is a bit whack, and pushing the ball can be confusing since the rabbit seems to pivot around his ass rather than center of mass. A good rule of thumb for game design is mass > ass.

audio is a bit whack, and pushing the ball can be confusing since the rabbit seems to pivot around his ass rather than center of mass. A good rule of thumb for game design is mass > ass.

Truly bizarre, I was enraptured purely by befuddlement. I love the hidden features and deep world building. I was expecting a cheap visual novel, but what I got was so much more.

it is weird that pressing backward and forward turns movement on permanently rather than just while you press it like in any other game. i like the submarine design and the way it moves around looks cool. the light for picking up objects is a bit bright though, you could turn down the bloom. a solid game jam submission.

it is weird that pressing backward and forward turns movement on permanently rather than just while you press it like in any other game. i like the submarine design and the way it moves around looks cool. the light for picking up objects is a bit bright though, you could turn down the bloom. a solid game jam submission.

simple but fun

i died :( getting completely stopped by the walls was a bit infuriating, but if thats what you're going for, you did a good job.

very good game, remembering the controls took a bit. maybe if there was a button prompt in the world when you stood near a button, it would be easier to get used to. Also, it wasn't clear to me how to avoid the big enemy, if there was a way. Overall, a good job!

This game...

You're welcome! I'm glad you found it useful.